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September 30, 2003

Coates on Modelling Social Interaction

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Posted by Clay Shirky

Tom Coates is working on describing all social interaction along two axes:
Imagine that you're participating in a group activity - for simplicity let's say it's in your spare time. As far as we can tell, your activity will fit (roughly) into one of three kinds of group activity. The first one is where the media or activity form nothing but the background for social engagement - like having the radio on in the background at work, or going around to a village coffee morning. The second grouping is where the media or the activity is an inspiration or an ongoing pretext for social activity - like going to an political meeting or playing a game of football with friends. And finally there's that grouping in which the media or activity takes up almost all the attention of the whole group - leaving (at least while it's occurring) no room for overt social interaction. The cinema or the theatre are the perfect examples of that kind of activity. ... there's another [axis] based around who you're undertaking it with. Some activities you might choose to undertake with mostly complete strangers (perhaps joining an adult education class or going on a demonstration). Others are clearly activities that you undertake with just your friends. If you put these two axes together, then you get a model of a space upon which you should be able to plot (in theory) pretty much any group activity you can think of.
Read the whole thing (and look at the chart.)

Comments (2) + TrackBacks (0) | Category: social software

Does virtual crime need real justice?

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Posted by Clay Shirky

The BBC has an article on the legal ramifications of theft in virtual worlds, including, alas, a staggeringly inept mis-reading of economics by Jennifer Granick of Stanford:
One problem she sees is that the auction sites and online stores that sell characters, money and artefacts from games are not good guides to the actual value of the goods in questions. A player keen to advance a character they have invested hours of time to develop may be happy to splash out hundreds of pounds on a particular item, but the man in the street is unlikely to share this view.
OK, so eBay has a bid of $2899 right now for a vintage copy of X-Men #1 from 1963, but because most people don't think that an X-Men comic is worth that much, its value is set not by the market but by public opinion? Granick's notion is simply daft. (Addendum: Ted and Julian have both told me that the BBC must have misquoted or misunderstood Granick.) Things are worth what people are willing to pay for them -- that's how markets work. (Paging Julian Dibbell: Please go down the hall and have a word with your Stanford colleague about the relationship between markets, prices, and value.)

Comments (9) + TrackBacks (0) | Category:

September 28, 2003

The State of Play: Law, Games and Virtual Worlds

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Posted by Stewart Butterfield

(Disclosure: plugging a conference that two of us are speaking at.)

November 13th, 14th and 15th in New York City: a conference called State of Play: on Law, Games, and Virtual Worlds. It's sponsored by the Institute for Information Law and Policy at New York Law School and the Information Society Project at Yale Law School and has a truly incredible lineup of people — too many to mention them all by name, but Swami Shirky will be presenting along with many of my favorite designers and the theorists and academics doing the most interesting work in the space, including the whole cast of the recently launched Terra Nova site.

I'll be distributing a discussion paper and doing a presentation called Beyond the Body: Modeling Complex Group Interactions in an MMP Game and I'm particularly looking forward to Raph Koster's keynote. [Clay, if your title is announced, stick it here].

Registration cost is $150 for catering and includes "and covers all meals and entertainment listed on the conference program (Thursday dinner through Saturday lunch)".

Comments (2) + TrackBacks (0) | Category: guests

Kids and Social Software, Part I: COPPA

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Posted by Stewart Butterfield

Two years ago I was consulting for the CBC (Canada's national broadcaster) doing user research as part of an effort to revamp their online services for kids. That meant spending a lot of time at kids' (9-12 year olds) houses and in classrooms, watching them use their computers in context, seeing who they used the computer with, who drove, which games they played, which sites they visited, which applications they knew how to use.

And when you get past the veneer of "I want to have fun!" or "I like to play games!", what kids really want to use the internet for is ... talking to other kids. And, of course, that's the one thing that is not allowed.

...continue reading.

Comments (1) + TrackBacks (0) | Category: guests

September 27, 2003

TAFKAH Hydra

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Posted by Liz Lawley

Due to legal problems, Hydra (the well-received multi-author editing program for OS X) has apparently changed its name to SubEthaEdit. Can't quite place where you've heard that before? It's from Douglas Adams:
The Guide was compiled by researchers roaming round the galaxy, beaming their copy in, which was then instantly available to anybody to read. Over, believe it or not, something called the SubEthaNet. [...] I really didn't foresee the Internet. But then, neither did the computer industry. Not that that tells us very much of course - the computer industry didn't even foresee that the century was going to end. But I did have the inkling of an idea that a collaborative guide, one that was written and kept up to date by the people who used it, in real time, might be a neat idea.
So far as I can tell, it still lacks the one additional feature I'd really like it to have, which is for it to retain information about all the authors even after the collaborative work is over. (However, since it's 8am EDT, it's hard to find someone to test that with...)

Comments (0) + TrackBacks (0) | Category: social software

September 26, 2003

Add Your Own

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Posted by Ross Mayfield

addyourown is a wiki-based resturant guide developed by Mark Hurst of Good Experience.
The goal of the site is to provide a fast, easy, free way for people to find New York restaurants. The unique feature of Addyourown is that all the restaurant listings and reviews are user-generated. You can add to, or edit, almost anything on the site.
As you would expect from Mark, its well designed, clean, efficient and a great experience. Its still in Beta, entries are growing and covers Manhattan.

Comments (8) + TrackBacks (0) | Category: social software

LiveJournal Obsession Test

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Posted by Clay Shirky

LiveJournal continues to fascinate. TheFerrett has posted a quiz for LJ users, about their LJ use. The quiz is LJ in a microcosm -- sprawling, juvenile, and deeply, effortlessly, and utterly self-absorbed. The categories of LJ behavior covered are Community, Memesheep (LJ has turned morphed 'meme' from description to label, using it for "Talk Like A Pirate"-ish trends), Original Content, Psychodrama, and Attention Whoring. Two things jump out. First, because LJ fuses blog, BBS, and Friendster patterns (and did long before Friendster launched), it is a test range for explosive social issues, like the fact that friending has become a transitive verb _and_ a binary operation, the fact that your social standing is based in part on a numeric friend count, or the odd relationship between truth and ficiton in self-reporting services. Some of my favorite quiz questions, for what they reveal about LJ, are:
Have you ever...

- Talked with your real life friends about your LJ friends as if they should know them?  
- Friended someone based on their LiveJournal icon? 
- Felt guilty for not friending someone back? 
- Made a LiveJournal account for a fictional character
...and had other people believe that it was someone real? 
...and then killed off your fictional character just to get a reaction, and succeeded? (Yes, this has happened.) 

...continue reading.

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All together now: Communication is not "content"

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Posted by Clay Shirky

Ah, the desperation of publishers to tell the Kontent is King story: News.com has this choice bit of analysis about the "growth" of paid content:
U.S. consumer spending for paid Internet content jumped during the first half of 2003, due partly to more people looking for a mate online, according to a new study.
The numbers were published by the Online Publishing Association, the conceptual cousin of the National Cattlemen's Beef Association. Follow the logic here? "If we redefine dating sites as publishers, and treat the users as writers, then we can call online profiles content, and rationalize the success of the dating market as good news for us! And that way it doesn't matter that all the writers are readers as well. Yeah, that's it -- these people aren't trying to communicate with one another, they're engaged in cooperative cross-publishing of self-generated content!" Social life is not "content", no matter how many studies are published trying to convince us otherwise.

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September 25, 2003

the blog channel?

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Posted by Liz Lawley

Okay, raise your hand if you've ever sat and watched the Weather Channel for more than 30 minutes. (I know you're out there. Try Googling "weather channel addicts".) If so, you may also find Mikel Maron's project "The World as a Blog" (and its sister site, "weather as a blog") fascinating, as well. Using a combination of weblogs.com update pings and geo-URLs, the site shows you information about blogs around the world as they're updated. Like TWC, it's oddly hypnotizing. (Or maybe it's just me.) (Via Lightbody)

Comments (0) + TrackBacks (0) | Category: social software

Jerry Michalski on YASNSes

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Posted by Seb Paquet

Also on Red Herring, Jerry Michalski offers a well-thought-out critique of the current crop of social networking services, many of which "give [him] the willies". Don't miss. [via Marc's Voice]

Comments (0) + TrackBacks (0) | Category: social software

The Network is the People

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Posted by Ross Mayfield

The Red Herring re-launched today and carries an interview with Sun's James Gosling.
The harder problems are sociological, rather than technical...The network is all about connecting people. The Internet is one big social experiment. But it's not just one social experiment; it is whole series of experiments. Take the way that online dating happens. Many people that I talk to are really happy with Internet dating services – much happier than the real world sometimes.

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Its spam! It's spyware! It's social!

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Posted by Clay Shirky

Lover Spy, my new favorite piece of spam: an unsolicited offer to install spyware on a remote computer by sending that person an e-card, targetted at people looking to keep tabs on a lover:
Lover Spy is a spy program that monitors and records the complete computer activity of a computer user... The idea is to install this program on your lover's computer so you can check up on them. To do so, we have revolutionized the computer spy world by being the first company in the world to offer the following service:

Spy on Anyone by sending them an eGreeting Card.... Through our service, you compose and send your lover a normal-looking "Greeting Card" saying "I Love you" or a similar message. Because the e-mail appears to be a regular greeting card, the recipient will open the e-card and LoverSpy will be automatically and silently installed!

Who says innovation is dead...  

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Friends Reunited

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Posted by Ross Mayfield

Friends Reunited is a Social Networking service, like a European Classmates.com ,which expands the notion of shared space and time as reason to connect beyond school to other places: work, teams/clubs and addresses. Instead of meeting new people through friends, its meeting people you met before in a given place and time. Maintaining social networks is a chore. The further in your past, the greater the transaction cost for activate latent ties. That's why their business model is charging when you want to connect with long-lost friends, which is rumored to doing very well. The model needs gross scale to achieve value, has larger privacy concerns and only value is search.

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September 24, 2003

Neal Stephenson Wiki

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Posted by Ross Mayfield

Neal Stephenson, author of Snow Crash, is using a wiki for participatory learning for his new book Quicksilver:
The Metaweb is a collaborative structure for learning. In our first phase, we are annotating the ideas and historical period explored in Neal Stephenson's novel Quicksilver, seeding the Metaweb with an initial base of information. We are currently working on 108 articles, and hope you will expand and relate these and many other entries...
[via Joi via BoingBoing via Jeremy]

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Chief Love Officer

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Posted by Ross Mayfield

"The real story is that I'm actually acquiring Oracle," Abrams said. "And Bill Clinton is becoming our Chief Love Officer."
Hail the chief. Not too far from the fake, Google Rumored to Acquire Friendster:
When asked in recent days about its supposedly impending investment in Friendster, a Kleiner VC is said to have replied that it was on ice while one of its other companies evaluated the prospect of acquiring Friendster.
Guess that would solve the business model question. AdWords for dating. Social Search. LJ community for Blogger. Anyway, more bubblet hucksterism:
"I'm projecting that a minibubble, a bubblet, is about to happen, and you'll see VCs each funding some sort of social-networking company," said Perkins. "And I actually believe that social networking is a huge area. Perkins may have motives of his own for stoking the Friendster hype. His Always On Network, which launched as a sort of general interest Slashdot with a blogging component, plans in November to add what Perkins calls "a Friendster-type look and feel where you'll be able to link other members to your own profile." Perkins and others looking into the social-networking idea may want to tread carefully with their knock-offs. Earlier this month, Abrams warned he has something that on the hypercompetitive Web is better than friends: patents pending.
There will be lots of graphs, but that there are limits on the number of graphs that can exist and number of businesses a that are viable.

Comments (11) + TrackBacks (0) | Category:

September 23, 2003

Speculation Engines ... Engage

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Posted by Stewart Butterfield

The Google-is-going-to-buy-Friendster rumour is now out in "print" and publicly linkable (although this doesn't seem like a permanent URL — will correct and remove this comment when possible). I've been busting, keeping this to myself for the last week.

So, what does this mean? Why would Google buy Friendster? To get the ball rolling, a few entirely speculative, silly and half-baked answers:

  • [Consumer internet]/[social network] stuff is hot now and Google has cash
  • Google is dumber than we thought
  • Google is smarter than we thought, and we are too dumb to understand Friendster
  • Hmm ... PageRank + social networks = ? [More annoying email soliciting friendships. -Ed.]
  • People are the new content
  • Friendster really can be the Match.com killer
  • Google wants lifelong relationships with their users (and their users' relationships)
  • Blogger + Friendster = ??
  • Blogger + Friendster + Google = ???!
Now, just two more shoes to drop ...

Comments (3) + TrackBacks (0) | Category: guests

Patterns and viral rules

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Posted by Seb Paquet

"The Structure of Pattern Languages", by mathematician/architect Nikos A. Salingaros, offers a quick overview of the pattern idea. There's a neat riff on the interdependence of patterns in the electronic and physical worlds:

On top of the existing path structure governed by Alexandrine patterns (Salingaros, 1998), we need to develop rules for electronic connectivity (Droege, 1997; Graham and Marvin, 1996). To define a coherent, working urban fabric, the pattern language of electronic connections (which is only now being developed) must tie in seamlessly to the language for physical connections. Already, some authors misleadingly declare that the city is made redundant by electronic connectivity. Such opinions ignore new observed patterns, which correlate electronic nodes to physical nodes in the pedestrian urban fabric. The two pattern languages will most likely complement and reinforce each other.

(If you feel like digging further into this connection, be sure to check out Marc Demarest's excellent Cities of Text, which is chock-full of parallels between human settlements and intranets.)

I liked the part towards the end called "Stylistic rules and the replication of viruses", where Salingaros describes how arbitrary rules sometimes drive the widespread adoption of superficial features for no good reason. I see a connection here to Clay's ideas on process as an embedded reaction to prior stupidity. and to Joel Spolsky's "Talent Doesn't Scale" argument. Successful recipes get replicated out of the context in which they were relevant; the outcome is often less than ideal.

[found via the social_software channel]

Comments (0) + TrackBacks (0) | Category: social software

September 21, 2003

Ross 2, Cynics 0

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Posted by Liz Lawley

Back in May, I made a side bet with Ross that when his bet with Clay concluded, fewer than 10% of the people in the first 500 under "Internet" would be women. Well, Ross won his bet with Clay. And it turns out he won the bet with me, as well. When I counted today, 58 of the first 500 people were women. As I suspected, fewer toward the top than the bottom of that range. Only 6 in the first 100, and 9 more in the second 100. I don't know that there's much to rejoice about in those numbers, but I'm still glad to have lost the bet.

Comments (1) + TrackBacks (0) | Category: social software

Go With The Flow

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Posted by Ross Mayfield

Jim McGee notes that peak performance depends upon flow, and:
The promise of weblogs in the organization is that they help us get more accustomed to flow. The threat they pose is the same thing; they work against those who are more comfortable with control than with performance.
The concern of control was raised in the early days of email adoption. At first, practitioners who had exposure to the tool at school or other organization brought it in on their own. Within 10 years a shift occured, and managers became the heaviest users of email. Weblogs in organizations will take less time to make the practitioner to manager adoption shift. Managers can be early adopters of some communication and collaboration technologies, such as Application sharing and IM. The simplicity of weblogs and wikis lower the barrier to entry for managers, precident set by other tools and their utility for managerial roles will accelerate adoption. Email has set a precident for unconstrained communication, whether vertical, lateral or through the firewall. It has trained users that they own their words and are held accountable for them. It has empowered managers with an attention management tool and the ability to pick up on patterns of flow. But email is no longer a productivity tool because of commercial spam, occupational spam and viruses. And the latent value of email communication is lost and attempts to realize it abuse its privacy.

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September 19, 2003

Corporate experiment in banning email

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Posted by Clay Shirky

From Reuters, via Yahoo, a telecom firm whose chief has forbidden the staff to send email, on the grounds that it takes too much time:
"We have e-mail paralysis," John Caudwell, the owner of the high street retailer Phones4U, told Reuters on Friday. "If you have a cancer you have to cut it out. That's what I've done." Caudwell, who described himself as a slow typer who has yet to send an e-mail on his own, introduced the measure this week because staff were spending too much time with internal e-mails rather than dealing with customers.

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Upcoming: A Collaborative Event Calendar

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Posted by Stewart Butterfield

Uber-nerd (in the best possible way) Andy Baio has a launched a new site called Upcoming.org, a collaborative event calendar. Metafilter creator (and social software hater) Matt Haughey has the scoop:

Upcoming ties together a few of the strings that the past couple years of software tinkering has made for us. It's got parts of Craigslist, MetaFilter, Friendster, and weblogs rolled into it. You create an account and post events you're going to, and friends and others in your metro area can find out about them via the site or RSS. Every event is like a blog post that allows comments from others.

...

Andy's told me that more RSS feeds, FOAF, iCal support, and Trackback implementations are on the way.

Just like how Movable Type built upon the first generation work of earlier blogging engines, I think upcoming is the first of a new breed of social software apps that fills a need, and samples the best ideas from a previous generation of applications. I think it's baby steps in the right direction and I can't wait to see what applications look like in 2-3 years when a site like upcoming.org is more the norm.


Comments (0) + TrackBacks (0) | Category: guests

2nd Grade Community

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Posted by Ross Mayfield

At Back to School night for my daughter I was pleased to learn the theme of the year for second graders was community. Of course, I geeked out on some of the mechanisms. Every student has a red card and a green card in their desk drawer. When they do something wrong or right, they have to display it on their desk. There is also a chain of paper clips hanging from a tack on the wall. When the class does something great, they add a paper clip, when its something not-so-great, they take one away. If the chain reaches the floor they get to have an ice cream party. And, get this, a student can choose if they want a card or a paper clip. At first, nobody chose to take away paper clips. The first ones who did, for personal benefit, were chided (something second graders are pretty good at). But lately a communal empathy has arisen where kids encourage demoting the community when an individual really needs it, at the detriment of ice cream. Other neat things included having them draw social network graphs of their friends. All hub and spoke in the first iteration. There is also a big collage of their community, the streets, buildings, people. One of the items is a Post It with a misspelled Nordstroms. It is Palo Alto, after all. I won't bore you with other details, just proud of my daughter learning about the world she lives in. Would be cool to see tools adapted for this experience. I am volunteering for the computer lab again this year, planning on introducing them to a wiki. Start them early.

Comments (8) + TrackBacks (0) | Category: social software

Public WiFi as a Public Good?

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Posted by Liz Lawley

Over on Crooked Timber, Maria Farrell has a thoughtful post (kinda goes without saying on that blog, I suppose) on the implications of broadly available public WiFi. I'm particularly intrigued by her discussion of WiFi as a "public good":
This raises an interesting question - to what extent is a wifi hotspot a public good? It’s neither purely indivisible nor is it, depending on registration requirements and network monitoring capability, entirely non-excludable. Bandwidth is finite, so it is to some extent a rivalrous good. It all depends on who owns the system and how it’s set up of course. But, over time, the trade off between network efficiency and user convenience may also tend toward registration requirements which will provide a means to prevent bandwidth hogs doing their thing.
So much of the current discussion of WiFi availability focuses on technical and economic issues and obstacles, rather than sociological issues. But Maria's assessment of WiFi potential ends with a much more social scientific prediction:
At least in the early days of wifi, the technology probably will be used by early-adopting criminals (amongst others). Forget infrastructure and rollout costs. Liability, risk, and the expense or impossibility of insuring against them are the most likely candidates to smother wifi at birth.

Comments (0) + TrackBacks (0) | Category: social software

September 18, 2003

PeopleAggregator.com is out

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Posted by Clay Shirky

Marc Canter, who has been talking for some time about the need for a service independent method of handling digital profiles, has test-released People Aggregator. In addition to support for handles/pointers to multiple services, Marc has done a lot of work around granularity of FOAF files (Friend of a Friend -- a markup language for relationships.) Marc says the system will have:

[...] control over FOAF files - I've read a lot of feedback myself and I've read other folks have the impression that as soon as their personal data is in FOAF, that it'll be ripped off, scraped, used by others, etc. This is (obviously) a main reason why (you) researchers want to keep each person's FOAF file to themselves, but I hope you realize is that that's just not practical in the real world - so we're going to implement:

- private FOAF files - where NO ONE can access them, associate themselves with or basically even know about (why do you want that? Please bear with me)
- consensually controlled FOAF files - where only be consent can one associate or do anything with your FOAF
- public FOAF files - status quo, how they're dealt with today

Still basically pre-alpha, but worth a look...

Comments (3) + TrackBacks (0) | Category: social software

Wattenberg in MITs Tech 100

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Posted by Clay Shirky

Martin Wattenberg, co-reator of historyflow, has been named one of MIT's Tech Review 100 Innovators under 35. Congratulations!

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Townsend on Cities, Wires, and Wifi

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Posted by Clay Shirky

Anthony Townsend, urban planner and wifi visionary, has published his doctoral thesis, and it's great. It covers the changes within and between cities, as a result of wired, and wireless communications infrastructure. From the intro:

In contrast to most chronicles of the digital network revolution, however, this dissertation does not emphasize the distance-shrinking opportunities of digital networks. Quite the contrary, it argues that the construction of this new digital network infrastructure has actually reinforced existing geographic differences in connectivity at multiple spatial scales – global, metropolitan, and neighborhood.

...continue reading.

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Friendster Triumphant

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Posted by Clay Shirky

From our newly good comments section (go MT), a pointer to an Abstract Dynamics post, Friendster Triumphant, about the economies of scale created by using Metcalfe's Law in social networks:
If Metcalfe's law is even close to true, the value of the Friendster network is increasing tremendously each day. And quite honestly I just don't see how any competitor is going to be able to build up a comparable network. People don't seem to realize what a feat Friendster accomplished in bringing together such a wide array of social groups. I've never even bothered to invite people into Friendster and yet I'm networked in to a dozen or so scenes I've graced at various times in my life. High school, college, various types of music, graphic design, social software, cities I've visited, etc, etc. Its a huge range of people and its going to the be damn hard to get them all together anywhere else in the near future.

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September 17, 2003

Process is an embedded reaction to prior stupidity

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Posted by Clay Shirky

Ben Hyde upbraids me for overstating the case about process in my post about Wikis, Grafitti, and Process. Says Ben:

What pisses me off about Clay's note is that he's playing to people's most base instincts. First he's encouraging people to assume that process is a reaction to other people's stupidity. That's kind of thinking is toxic to community; it encourages people to label others rather than strive to find more functional processes.
He's right.

In writing that piece, I overstated the case. Process is an essential part of group work, and without it, groups would suffer paralysis. However, though I overstated the case, I didn't misstate it, and I stand by the core observation: Process is an embedded reaction to prior stupidity.

We are often glad of this, of course; it explains a lot of what's good about the world.

...continue reading.

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Social Networking: Is There an Educational Model?

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Posted by Liz Lawley

Here at RIT, some of us keep tossing around the idea of a social-software-focused curriculum. But the question that plagues us--and that has to be answered before we can move forward--is whether the need we're trying to address actually exists. If Tony was right, and what's happening right now is the "the beginning of something huge, the point at which Internet 2.0 finds its metier," it would seem that there might well be an emerging market for skilled workers in this domain. So, what do _you_ think? (Particularly those of you who are exploring the business model for social networking, and thinking about hiring as your businesses grow.) Is there a need for an undergraduate program in this area? For a graduate program? If there were such a thing, what skills would you want students to gain during their study? And would you recruit graduates? (Don't worry, these are non-binding answers!)

Comments (7) + TrackBacks (0) | Category: social software

Social Networking for Social Networking

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Posted by Stewart Butterfield

Hello Many readers. This evening's dispatch finds your intrepid guest blogger freshly home after a slog across the front lines of the social software revolution (except 'home' is temporarily some random high speed-enabled hotel in Palo Alto). The good fight was today being fought at the Bishop Auditorium at Stanford's Graduate School of Business where various luminaries convened for a presentation and panel on the topic "Social Networking: Is There a Business Model?".

My amazingly sporadic and piecemeal report follows ...

...continue reading.

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September 16, 2003

media ecology conference call for papers

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Posted by Liz Lawley

The Media Ecology Association has put out a Call for Papers for its 5th annual conference, Digital Environments and the Liberal Arts. The conference will be held in Rochester, NY (on my stomping grouds, the RIT campus) in June of 2004. Doug Rushkoff will be one of the plenary speakers. Organizers are looking for papers in some of these areas: * Hyperfiction and games * social software * gaming communities * online misbehavior * digital identities * Internet art * PDA & handheld devices * literature in ditigal environments * digital poetry * blogs and digital journalism Paper proposals are due by December 1st.

Comments (0) + TrackBacks (0) | Category: social software

Henshall on Skype as a social platform

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Posted by Clay Shirky

Fascinating post by Stuart Henshall suggesting that Skype is a better social platform than any of the self-declared social networking services
I fully expect people to leave AIM, Yahoo and MSN for Skype. Skype's already carrying a profile. It could be made significantly richer and I'm sure progressive disclosure could be enabled quickly. My question is what access do I want to enable. My buddies and buddies buddies? Those that have read or linked to my blog? Sure! The doctor's office, dentist etc. Yep. Then those that perhaps I don't know but are prepared to provide a verified profile, including those verified to contain no adult content...

Comments (7) + TrackBacks (1) | Category: social software

Jon Udell on email's goodness

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Posted by Clay Shirky

Jon Udell has an essay on the value email has as a social substrate, value which is not encapsulated in other tools:
An ad-hoc group convened by e-mail dissolves unless membership is reaffirmed by each message. This is a feature, not a bug. Many of the groups that perform work in a modern organization are transient. A hallway conversation is over in minutes; a spontaneous collaboration can last a day; a project may take a week. Software that requires people to explicitly declare the formation of these groups, and to acknowledge their dissolution, is too blunt an instrument for such ephemeral social interaction.
Amen. Email is too good to be trivially replaced, or, put another way, anything that had all of email's good features would be email. It may be that the bad features of openess inevitably lead to the demise of open systems, and if so, let us all weep for the future, but even if that happens, that is not the same as asserting that email can be simply replaced by something else. One quibble: The hallway metaphor is apt, but not perfect. Anyone who has been on a "I had to CC 34 of my closest friends to discuss this Very Important Matter" knows that email can also include you in a discussion you'd really rather not be part of, and unlike the hallway conversation, you can't leave. (Someone, I forget who, called this pattern "to unsubscribe, just die.") There is a very interesting space between the low-overhead, short-livedness, and poor user control of CC line conversations vs the relatively high setup costs, long-livedness, and good user control of mailing lists, a space that might be occupied by software that easily converted CC line conversations to mailing lists that would let the users unsub, but would vanish unless the users periodically re-ratified its existence.

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Virtual Tax revolt in Second Life

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Posted by Clay Shirky

Julain Dibbell pioneered reporting from virtual worlds, with his articles as/about Dr. Bombay in LambdaMOO, including his MUD Money piece from '95, which discussed LambdaMOO's Architecture Review Board, a socialist attempt to rein in overbuilding on LambdaMOO. Like many such systems (c.f. the collapse of the Soviet Union), the ARB didn't work very well, and when the VR world Second Life launched, they went for a more market-based economy, including an an in-game tax system. This system makes literal the idea that the power to tax is the power to destroy, since anything built is treated like real estate, and requires the player to pay tax for its upkeep for it to continue to exist, which in turn led to a culture of building for events and taking them down before the tax-bot swept through. Now Wagner James Au is continuing the tradition of in-game/from-game reporting, covering Second Life as a player, and he has been writing about a tax revolt going on within that system:
In late July, a cadre of outraged Lifers began agitating against the Linden tax system, which they see as unjustly penalizing ambitious builders, who contribute so much value to the world. By August 2nd, their cause had broken out into open protest. The first blow was leveled on Americana, the user-driven project to recreate famous US icons in a city space. Dissent appropriately took a very American form: the project's Washington monument had been replaced by a giant tower of tea crates; the baseball stadium rendered unusable by similar stacks; the Route 66 gas station set ablaze by an insurrectionist midget shooting off seditious fireworks...
Au now reports that the Second Life administration has agreed to make changes in the tax system (no permalink - scroll to "Taxman".) However, in the manner of real-world politicians everywhere, they have not specified what those changes are to be. (via TerraNova)

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September 15, 2003

YASNS list

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Posted by Clay Shirky

Cynthia Typaldos has created the list you've been waiting for (or at least she's started it and is waiting for you to finish it), namely the list of all (Yet Another) Social Networking Services with perceived focus. The list is already at over 2 dozen such sites. In addition to the version on her weblog, she's posted an online spreadsheet view of same. She also agrees with Marc Canter that these services are vulnerable to a more open strategy:
Unless >2 degrees of separation and node secrecy are valued by users (maybe not everyone but an interestingly large set of users), an "open" networking service will make these proprietary services and software obsolete before they've made a penny.
She's done us a service by making this list -- take a look and help her flesh out the details.

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Emergent Collective Reality: Say that three times fast

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Posted by Clay Shirky

Edward Castronova, Julian Dibbell, Greg Lastowka and Dan Hunter, all of whom we've written about before, have started a weblog, called TerraNova, which covers (duh) economics, sociology, and law in virtual worlds, or, as they describe their turf "... MMORPGs, toy worlds, social worlds, and other realms of emergent collective reality." The last time this many people I love were in one place, I was getting married. Add this one to your RSS feed... (Private to Ted, Julian, Dan and Greg: Take it from us, put the author name at the top of the posts, or people will harass you til you do...)

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On K5 et al.'s Pull

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Posted by Seb Paquet

Further to the Escape from Kuro5hin post: protagonist Lion Kimbro wrote on MeatBall about his "passage from K5 to Blogs, and Beyond":

I was once a 1 community man. I lived and died by KuroShin. To be sure- I dabbled in other sites. I occasionally pulled my score 5 on Slashdot. But largely, I was a K5 man. This went on for maybe 3 years.

Then one day, something changed. I decided I was curious about the subscription service. You pay a few dollars with paypal, and get a months worth of advanced features.

Wow! What a change! Suddenly, I could subscribe to other peoples' diaries. When I saw someone interesting, I subscribed to their diary, and then I was notified whenever they posted. Why was this so amazing? Because the signal to noise ratio went through the roof! Suddenly, (and it was sudden,) there was a sense of continuity, clarity, and quality, whereas before there was an unconscious noise.

That month quickly expired. Did I renew? No, I did not. Because, amidst the clarity, I learned something from another K5 participant- I learned from Dare Obasanjo that there were things called "Aggregators", that did the same thing as the K5 subscription "watch" feature, for free! But what's more, with the aggregators, you weren't just limited to K5; You could aggregate most anybody's thoughts on the internet.

I tried it. It worked. Not only did it work- it exceeded my imagination.

Not only could I aggregate blog updates, but I could also aggregate wiki changes. That solved the problem of being tied to one wiki at a time!

The stronger the community, the easier it is to remain in its gravitational pull. Kuro5hin is one of those well-designed places that is so full of interesting people that it's tempting to stay there and turn inwards once you've built a bit of social capital. Though there are surely many more interesting people outside K5 than there are inside, few of the active participants link to them. Hence the self-sustaining inward perspective.

Ironically, last year I got a story published on that very site that extolled a particular virtue of online communities. In short, the argument was that the online nature made it much easier for people to belong to several groups at the same time, and that because of that, these spaces would naturally attract innovators and creative people.

What I didn't see at the time was that there existed inexpensive software out there that made it easy to stand on your own, without having to plant your feet inside one particular community or another - and without having to worry about the occlusion caused by the surrounding walls.

That was my last story on K5.

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The Weakening of Strong Ties

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Posted by Ross Mayfield

Mark Granovetter's seminal paper, The Strength of Weak Ties (summary), revealed the difference between friends and acquaintances and how useful acquaintances can be for certain tasks like finding a job. The difference between a strong tie and weak tie can generally be revealed by time commitment underpinning the relationship. Strong ties are better for action, weak ties for new information.

But time has changed with new tools and social networking models at our disposal. For the first time many social networks are being made explicit, often without the knowledge of participants, at an accelerating pace and dramatically lowered search costs. This newfound transparency may very well make strong ties weaker.

Top-down vs. Bottom-up Social Networking

Top-down social networking models such as Spoke, Plaxo and Visible Path attempt to capture existing social networks through bulk processing of contacts and information flow. They circumvent what Valdis Krebs called “the Achilles Heel” of social networking – data entry. A company or person joins the network by submitting contacts and/or allowing information flow to be monitored. Traditional social network analysis relied upon surveys and interviews. Analysis has already benefited from the computational and visualization advances afforded by PCs, but now the Internet has rapidly decreased the transaction costs for performing analyses as well as allowing dynamic analysis that is closer to actual current state of the network.

...continue reading.

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The Standard-That-Must-Not-Be-Named?

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Posted by Liz Lawley

In the comments section of his own blog, Russell Beattie writes:

Atom has been stalled. It doesn't have a name, it doesn't have a spec that anyone agrees on. And zealots who hang out on the Wiki 24-7 have hijacked much of the process. When I see a named spec published and supported by 1% of the aggregators/websites out there I'll change my mind. But we won't see that for at least another year.

My curiousity was piqued by this, so I stopped by the !Atom/!Pie/!Echo wiki, where I discovered that there's a "Final Vote" for a name going on right now. None of the well-publicized options seem to be there...Atom, Pie, and Echo were all booted for legal reasons (though it's worth noting that the Pie problem is moot, since the trademark application was abandoned).

...continue reading.

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Webb on Glancing

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Posted by Clay Shirky

Matt Webb of Interconnected has an idea for glancing, software that supports the kind of non-verbal communication we take for granted in real-world groups.
The analogy I'm thinking of here is a group of people sitting working at their computers. Every so often, you look up and look around you, sometimes to rest your eyes, and other times to check people are still there. Sometimes you catch an eye, sometimes not. Sometimes it triggers a conversation. But it bonds you into a group experience, without speaking.
There's also an alpha client for OS X to play with. I participated in some experiments last year using passive video -- not for video conferencing, but rather for the packet-switched equivalent of a glass office door. You could see who was in, and whether they were leaning forward or back in their chair. Unfortunately, it required too much set-up (UDP port forwarding across NATs etc etc) and because the group experimenting with it worked across many time zones, the periods of overlap were small. Nevertheless, as Webb says, the experience was profoundly different from active social software, so a simpler such system might be quite powerful.

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September 14, 2003

Rushkoff on Wireless Contact vs Wireless Content

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Posted by Clay Shirky

Doug Rushkoff has a great piece in The Feature about about how the phone companies actually underestimate the value of communication, preferring instead to believe that users can be turned into mere consumers of pre-fab content:
As the wireless industry begins on its long, misguided descent into the world of content creation, it must come to terms with the fact that the main reason people want content is to have an excuse - or a way - to interact with someone else.

Ideally, this means giving people the tools to create their own content that they can send to friends. Still cameras is a great start. Some form of live digital video would be fun, too. ("We're at the Grand Canyon, mom, look!" or "Here's the new baby!")

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Halloween and Group decision making

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Posted by Clay Shirky


This floated around last October -- John Bethencourt simulated group decisionmaking in a group of 40,000 students who were deciding on what date to celebrate Halloween (it fell on a Thursday in 2002.) The key factor was that no one could talk to any more than single digits of other students at the same time, so voting was verboten and consensus would be emergent and time consuming.

As it turns out, for group conversation sizes of between 3 and 8, the graph converges smoothly on on an answer, as one of the three days quickly emerges as a slight front-runner, slowly gathers momentum, and finishes by quickly grows to 95% agreement. The hypothetical process takes 9 days if people can talk in groups of up to 8, while it takes 50 days if people can only talk in groups of 3, as message passing overhead grows with the square of the number of groups, the downisde of Metcalfe's Law.

The most important part of the work, though, is to put our sense that groups are different than pairs (the "3 is a Magic Number" principle) to a simulated test, and indeed, communication in overlapping pairs is very different than communication in even small groups.

The really interesting things happen when we have a maximum friend count of two. That is, each person may consult only one or two others each day (always the same one or two). At this point, the system becomes extremely chaotic and unstable. Although it does eventually reach agreement, it takes a *very* long time.
The dramatic change in the communications graphs between pairwise and group conversation illustrates the same observation.

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Geoff Cohen sees the future of Flash Mobs

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Posted by Clay Shirky

Geoff Cohen at Coherence Engine has seen the future of FlashMobs, and it's enterprise app meets viral marketing.

Flashmobs are critical elements of the connected enterprise strategy. Use them to mock competitors, sow confusion, distract the media from your most egregious foreign policy mistakes, or destroy the work of mad scientists who dare to play God. Don't let your competitors open up a flashmob gap. It's a first-mover's advantage, with increasing returns on the network effects, and only the most agile and connected enterprises will survive. "Keep the mob on your side."

This falls in the "Ha-Ha, Only Serious" category...

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Codifying Relationships

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Posted by Liz Lawley

One of the problems that plagues the "YASNSes" (as Clay calls the growing number of social networking systems) is how to define or codify relationships. On the one hand, trying to make all relationships equal and bidirectional, as Friendster and LinkedIn currently do, is clearly problematic. As I wrote on Joi Ito's LinkedIn wiki page:
I'd also like to be able to differentiate between (at the minimum) two types of contacts--those whom I'm willing to receive referrals from, and those whom I'm willing to have make referrals on my behalf. There are far more in the first category than the second. I'm more than happy, for example, to have Meg Hourihan or Anil Dash send someone to me. But since I don't have extensive working relationships with either one, I'm not sure I'd want them to be the first line of introduction for me to someone else--for that, I'd be more comfortable with someone like Joi or Clay Shirky or someone I've worked more closely with.
But today I was playing with a pre-alpha version of a new system that does in fact allow me to define types of relationships, and as others have pointed out, that has its own set of problems. In the system I was looking at, I was given the following options: * I am a close friend of this person * I am a friend of this person * I am an acquaintance of this person * I know this person (by reputation) * I know this person (in passing) * I am related to this person * I would like to know this person I was trying to categorize my relationship to another system user, a well-known Silicon Valley entrepreneur. I've met the person at a party, and had a brief conversation, but I have no idea if the person remembers me. I'd like to get to know the person better. So...I _might_ be "an acquaintance," I do "know the person in passing," I definitely "know the person by reputation," _and_ "I would like to know this person" better. What do I choose? (I ended up giving up, btw, and not choosing anything.) This is where David Weinberger's concerns about making the implicit explicit become most relevant for me. Relationships are complicated. Expressing them algorithmically is terrifically difficult. Reducing the complexity takes something important way from the relationship. And forcing users into these choices without a clear and compelling payoff for doing so (payoff for the users, that is...clearly the marketers and demographers get a payoff!) seems doomed to failure.

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September 13, 2003

Back and Better Than Ever!

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Posted by Liz Lawley

Surprise! While you were sleeping, we were switching. Not just to a new hosting service, but also to a MovableType back end. As a result, you'll see _lots_ of improvements around here. Because it's MovableType, of course, we've got integrated comments and trackback capability at last! We've got real permalinks now...to individual entries, not munged monthly files. (Though we still have monthly archives available.) We've also got author-based archives, so that you can read all the posts by a specific person. We haven't yet finished converting all the past posts, but with any luck that will be done by the end of the month. (April, May, and September are all done...June, July, and August still need to be converted.) Older permalinks will still be supported, because the old archive files have been retained. Now that we've got the technology to support it better, we're also reviving our guestblogging process, starting with Stewart Butterfield this month. Guest posts will be mixed in with the rest of our content, but offset with a different background color so that they stand out. You'll be able to see all the posts by a specific guestblogger using the menu on the left sidebar. Regular readers will note that Jessica Hammer has dropped off the byline. We hope she'll still be joining us from time to time as a guestblogger, and her earlier posts are available through the guestblogger menu. We've changed our design pretty dramatically, as well. We've shifted from 3 to 2 columns to reduce screen clutter, and cut way down on sidebar contents for the same reason. We've dropped the blogroll, and put a lot of material into drop-down menus rather than lengthy lists. Author names now appear next to the post titles (and I'm working on making the same change in the RSS feeds), so that as you read the post you'll be able to better put it in the context of the author's "voice." Speaking of RSS feeds...because I don't have access to the server that the old feed was on, I have no way to easily redirect from that feed to the new ones (shown on the left sidebar). I'm hoping that the people who read us via aggregators will stop by here to find out why their feeds have gone dead! As the primary architect of the redesign (front and back-end), I certainly hope our readers find the changes helpful. At the very least, the improved CMS environment will bring me back into the fold as a much more frequent participant!

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September 12, 2003

YASNSes and Brand

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Posted by Clay Shirky

Stuart Henshall takes on the question of brand for social networks services,
Ryze's inelegance is part of it's brand strength. Ryze was clearly created by human hands, the journey of a special person. Its useablity inelegant. Still at Ryze I feel like I own my own page. Ryze's pages often have a chaotic appeal that Tribe in it's current format will never achieve. At Tribe I'm part of a database...
Like danah, he notes that as they have gotten more professional, they increasingly become places where "...play, chaos, individuality, is in my view too restrictive." We've been down this road before, where the tension between designed order and organic order gives the hosting organization fits, from Apple's disastrous eWorld experiment through the Fakester genocide. I wonder if we'll grope towards an answer or a small class of answers, or if the tension between design and communal growth is fundamental and permanent.

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September 11, 2003

24 Hour Plato People

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Posted by Clay Shirky

It does not get any more 'L33+ or 0LD SK00L than the PLATO system, the O.G. of social software. It looks like PLATO may get some of the recognition it deserves, from a book-in-progress called PLATO People:
The PLATO system, started way back in 1960, was developed as a technological solution to delivering individualized instruction ... As the system grew and evolved, it became, pretty much by accident, the first major online community, in the current sense of the term. In the early 1970s, people lucky enough to be exposed to the system discovered it offered a radically new way of understanding what computers could be used for: computers weren't just about number-crunching (and delivering individualized instruction), they were about people connecting with people. For many PLATO people who came across PLATO in the 1970s, this was a mind-blowing concept.
Yep. The Research Questions page is asking for help
Then, there's the personal and social aspects: I'm interested in learning about how people made friends (or enemies) via PLATO; about their experiences in PLATO notesfiles and P-Notes and TERM-talk; how PLATO affected their lives and careers; those kinds of things. Who out there (besides me!) met their spouse through PLATO?
with these questions and more. If you're interested in PLATO, watch this space, and if you used it or worked on it, get in touch with Brian Dear, the author.

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Wired on the political uses of Flash Mobs

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Posted by Clay Shirky

Wired has an article on the use of Flash Mobs for political ends:
During a flash mob event recently held in Prague, an independent journalist attempting to photograph the gathering was beaten and detained by security guards, according to mob organizer Daniel Docekal and other participants in the event. Docekal had organized the mob as a protest against local laws that prohibit the taking of photos or videos in supermarkets and malls.
as predicted in the CS Monitor:
And what is, for now, a "raw capability" as Shirky describes it, could easily become a political tool: "All of the organizers of public action who are looking at this stuff now, from the Moral Majority to the Sierra Club, are thinking, 'OK, is this something I can use to accomplish my goal X?'"

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Buzz Maker: Interesting but not there yet

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Posted by Clay Shirky

I group social software into two broad categories--active, and latent. Active social software actually supports social interaction, eg.g Meetup, Hydra, Uncle Roy, IAwiki. Latent social software is software that derives value from social systems, and makes the results available to third parties--blogdex, Technorati, historyflow. The Waypath Buzz Maker is latent social software that indexes weblogs and graphs up to 5 word frequencies against each other. Here, for example, is the graph for the words Friendster, Fakester, and Tribe.net:

...continue reading.

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September 10, 2003

Friendster Notes

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Posted by Clay Shirky

A few more-or-less random notes on Friendster. (The Fakester genocide is one of those semantically overloaded train wrecks that make it hard to write cleanly about.) * Over on the Yahoo group FriendsterRevolution, they seem to be working their way through the Kubler-Ross stages, with bargaining and acceptance starting to appear. Most interesting is the flood of answers to yesterday's off-hand question "What made you create your Fakester characters?"

...continue reading.

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September 9, 2003

September 12.org and FlashMobs

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Posted by Clay Shirky

September12.org is a wiki set up by Tom Munnecke to coordinate actions that will "...create a cascade of positive emotions on the 12th." The thing that caught my eye is that they are attempting to press the idea of FlashMobs into service for a larger cause. As I predicted a while ago "If the [mob] pattern catches on, it's plainly going to be adopted by both pranksters and political activists." This set of FlashMobs may end up with both patterns. Because September12.org is simultaneously politically active and politically mute -- it references September 11th, but without noting that it was the opening attack in at least one current conflict -- it may generate some sort of counter-protest. (I can hardly imagine the warbloggers setting up a FlashMob, but who knows...) Should be interesting to watch, anyway.

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Star Wars Galaxies adds a membrane

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Posted by Clay Shirky

Communities need either a center or an edge, a person or set of people they gravitate towards in the center, or a border of some sort to delineate inside from outside. Without either a gradient or a membrane (and often both) they suffer. Star Wars Galaxies added a membrane today, limiting its bulletin boards to players: "You must be subscribed to the Star Wars Galaxies game and be a current Fan Club member to access the community area." There's some criticism of the SWG staff over at /. about this move, but I can't see what the issue is -- the game itself is already requires membership anbd fees, so this kind of membrane seems to make perfect sense. In retrospect, I'm surprised it was any other way -- "Hey, want to come over to our house and watch us discuss family issues?"

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The Value of Latent Ties

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Posted by Ross Mayfield

Much ado has been made about the phenomenon of fake characters on Friendster (Fakesters). Some users complain that it is an essential earmark of Friendster's emerging culture. But these icons are more than artistic expression, they serve as symbolic bridges that connect people. A bridge that is valued within a game that some that perceive is won by having the most connections. Bottom-up Social Networking Models like Friendster, LinkedIn, Tribe.net and Ryze grow from strong ties to weak, and share a predominant risk of devaluing what it means to be a Friend. Iconic Ties effectively create arbitrage paths that devalue the network economy within Friendster and perhaps are not in the long-term interest of the network. A civil war has emerged between Friendster Founder Jonathan Abrams and some members of the network. Jonathan explains the need for constraining profiles within reality:
"What we're trying to do is create a filter," says Abrams, 33, a Silicon Valley entrepreneur. "You don't want to go to a party or a bar where there are three million people. The whole point is to deliberately limit" the number and kind of people one individual is linked to.

...continue reading.

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What part of "dialogue" doesn't the UN get?

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Posted by Clay Shirky

The UN's World Summit on the Information Society is happening at the end of this year, and during the summit, they are running The HelloWorld Project, described thusly:
During the four days of the World summit on the Information Society, people from all over the world will be able to send in messages, either by going to the project website (www.helloworld.cc) or by sending an SMS to a dedicated number. The messages will be projected almost instantly by a laser beam on mountains and buildings in Bombay, Capetown and either New York or Geneva. It is a unique opportunity for people from all over the world to engage in a global dialogue.
Global dialogue via laser beams! This must be the future, right? Better get my unitard...

...continue reading.

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September 7, 2003

Danah on networks and social upkeep

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Posted by Clay Shirky

Great Danah Boyd piece on the delicate decisions that go into maintaining social networks (spurred by an earleir post about her hitting Friendster's 200 Friend(ster) limit:
When anthropologist Robin Dunbar wrote about a 150-person cap in one's social network, he was not referring to 150 people in one's lifetime. He was saying that people can maintain up to 150 weak ties at any given point in time. ... When i have 200+ friends on a site like Friendster, i'm not a social networks anomaly. What is actually being revealed is that my articulated network goes beyond the relationships that i currently maintain...

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Coates on Ugly Wikis

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Posted by Clay Shirky

Tom Coates wrote a piece I somehow missed back in August, about building a not-ugly wiki for their intranet at the BBC, and some of his research on which bits of which wikis worked best:
Anyway, over the last few weeks the team that Matt and I work with has been trying to put together a wiki for our intranet. I think they've demonstrated that maybe there are ways of keeping both camps content - simple, adaptable Wiki designs can be made that are also elegant and attractive. First things first - here's a quick thumbnail of Kate Rogers' design ...

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Tom Coates on Weblog Culture

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Posted by Clay Shirky

Tom Coates of plasticbag, writes about the challenges to weblogging culture being caused by scale:
The real growth area in the next five years will be in these contextualising tools ... A future weblogging culture should be able to find counterpoints to arguments, to identify experts quickly and easily, and it should help good commentary bubble up effectively from new or low-trafficked sites. Mechanisms that help us know who to read, who to trust and who to ignore should be permeating the entire community invisibly and pervasively.

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September 4, 2003

Escape from Kuro5hin?

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Posted by Seb Paquet

This one strikes a chord with me, being a Kuro5hin expat. Here's a discussion among k5 users who have come to see the community as a walled garden and realize how the centralized architecture of the site limits the use they can make of it.
"Right now, we're all constrained by K5 mechanisms and K5 borders. K5 is the AOL of the blogging world."
As I wrote a while ago, "rigidity and tight coupling is going to be a hindrance to the growth of communities like k5 in the long term. Intelligence and freedom need to be at the ends, not at the center." As the tools available to individual users progressively become more widespread, easy to use and powerful, I'm tempted to predict an erosion of community diaries by independent blogs, and wouldn't be surprised to see a similar effect at work between centralized (i.e. Ryze, Friendster) and decentralized (i.e. FOAF) online social networking architectures.

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Wikis are Ugly?

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Posted by Seb Paquet

After seeing what Matt just did, I think this will give hope to the Liz's out there. Interestingly, my first impressions were "But this isn't a wiki! It's not ugly!". The RecentChanges link gives it away. (Thanks Todd for the pointer.) *Update, sept. 5:* Janne points to Integral Business Solutions' corporate website, which is another instance of a decent-looking wiki. (This one is based on the JSPWiki flavour.)


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Two on Friendster

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Posted by Clay Shirky

Marc Canter notes that Abrams is "...threatening to sue over patents he claims to have. I wonder if anyone has ever told Jonathan about SixDegrees and prior art?" Given the proliferation of YASNS's, a patent war is going to be a big mess. (Private to MC: Its not that I think the Fakester rally today is going to be a waste of time, its that I think that their goals are incoherent. The Faksters don't understand what made the Fakster thing work, so while they are talking revolution, they are walking revenge.) And the Washington Post has an article on counting culture on Friendster, where the number of Friendster's you have becomes the goal of using the site:
"It helps you quantify how popular you are," said Jen Chung, a 26-year-old New York marketing strategist who has 432,475 friendsters. "People get bent out of shape if someone they don't think is as cool has more friends."
Abrams, needless to say, regards such uses as 'silly', even though he caused them. (All together now: "Whatever chart you put on the wall goes up.") Whenever people see a numerical measurement, they will change their behavior to increase the numbers, _no matter what they are, or whether they have any intrinsic value_. By emphasizing how many friend(ster)s a user has, Abrams created the problem he now dismisses, and if he wants counting culture to subside, he will find it's easier to rewrite his software than to rewrite human nature.

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Social Network Analysis in Corporate Settings

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Posted by Seb Paquet

Martin Roulleaux Dugage anticipates employees' concerns about using social network analysis in a corporation. He writes,
Employees will necessarily feel uneasy, to say the least, about answering questions about who is knowledgeable about this, and who is meeting with whom. – Why would the management want to analyze the social fabric of the company anyway ? Whose business is that ? Is that another trick for downsizing ? etc. I challenge the willingness of employees to participate in systems which coud be used to minimize the impact of their own eventual layoff!
It seems to me that some employees may actually feel easy about becoming "internal reporters" while others may not. Just as politicians want to know when journalists are around, the latter will surely want to know who the former are. Is the first group going to be mandated to wear shirts like these?

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September 1, 2003

A Real Community Library

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Posted by Clay Shirky

The Distributed Library Project is an attempt to get individuals to register books they would be willing to lend out to one another, in the manner of a library.
Unfortunately, the traditional library system doesn't do much to foster community. Patrons come and go, but there is very little opportunity to establish relationships with people or groups of people. In fact, if you try to talk with someone holding a book you like - you'll probably get shushed. The Distributed Library Project works in exactly the opposite way, where the very function of the library depends on interaction.
What's interesting to me is that if it recapitulates a regular library, where users simply have access to the book lists, it will fail in exactly the manner the famous white bicycles of Amsterdam did, where white bicycles would be left in the street for "the community" to use. The problem is that communities don't ride bicycles, people do.

...continue reading.

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Public Fakester protest against Abrams

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Posted by Clay Shirky

There's a note going around the Fakester circuit trying to organize a real-world protest against Friendster CEO and scourge of Fakesters, Jon Abrams.
All culture jammers, freedom of expression activists, Cacophonists, and exhibitionists -- your help is needed for a Mass Fakester Manifestation in meatspace! This will be an art action and protest (hooray!) against Friendster at a public appearance by notoriously humorless Friendster CEO Jon Abrams (hissss!) in San Francisco on the eve of Thurs., Sept. 4th between 6pm and 7pm at the Commonwealth Club at 595 Market St., to agitate for our rights to use artificial identities on their site. It will a street party of noise, color, masks and silly hats -- and of course our righteous Fakester ire.

...continue reading.

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World Wide Words: Social Software

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Posted by Clay Shirky

Here's a pretty decent three-paragraph description of the term "social software", by Michael Quinion, who among other things contributes to the Oxford Dictionary of New Words.

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Anti-social software: Interesting attack on /.

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Posted by Clay Shirky

There's a seemingly automated attack on the slashdot moderation sytem. The attack technique is quite simple: flood the comments with pointless crap. Each of the attack posts is titled Mod Parent (Up|Down|Sideways), a reference to slashdots moderation system, and each post is accompanied by the single word Crapflood, linked to the non-existant URL slashdotbot.com. (You can see the signature of the attack in today's Dot Com Era Fads story.)

...continue reading.

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