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December 31, 2003

Ideas for Social Software

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Posted by David Weinberger

Seconding Liz's linking to Matt Haughey's ideas for useful social software. Matt suggests "Epinions + Friendster," which sounds a lot like a company that Paul English, Rick Levine and I tried to start a few years ago. Matt puts the problem well:
Last summer I moved to a town in a place far away from where I've spent the past few years, and one of the first problems I had to solve was finding the perfect everything. I quickly amassed a bunch of questions that took months of trial and error to answer through a network of new friends and neighbors. Where could I get a good haircut? Which one of the local dentists would be most understanding of my dental anxiety? Which store should I shop for food at if I want a lot of organic, natural, and meatless food? Are there any trustworthy mechanics in this town? Which one of the two Thai places is "the good one?" Where should I go for a nice night out here? Which theater plays the art house movies? Which one of the furniture stores should I trust with my money?
We bought the url WordOfMouth.com and set up shop in Boulder, CO. The initial idea was to provide a way for webs of friends to share information about local services like the ones Matt describes. You'd list which services you use, and rate, review and discuss them. You'd also be able to indicate who you know and trust, and join clusters of the like-minded. We hooked up with newspaper sites, integrating with their yellow page services. And then the company went broke. The newspapers loved the service so long as it was free to them. Getting them to pay was a whole 'nother issue. I still think the initial idea is solid; hardly a day goes by that I couldn't put a service like that to some use.

Comments (5) + TrackBacks (0) | Category: guests

December 30, 2003

matt haughey floats some interesting ideas

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Posted by Liz Lawley

In a new feature on his site, Matt Haughey has posted a series of interesting social software ideas. Geographic components figure heavily among them, including a user-annotatable mapping system ("MeFi meets Mapquest"), a geographic opinion rating system ("what do folks 'round yonder think of that there grocery store?"). I think he's right to see geographically-linked services as a key direction for new social software tools--my new year's prediction is that we'll see more activity in that realm than any other this year. Other ideas floated in the article are some reputation management tools, and better ways to share playlists (and booklists, and movie lists, etc) with your friends. (Via Anil, who always seems to find the best stuff first!)

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December 29, 2003

Users Drive Policy

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Posted by Ross Mayfield

From a simple request, a wonderful thread has ensued on technology, policy and the market inbetween. I was on vacation while it grew, so let me capture the thread before making some points...

...continue reading.

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December 23, 2003

Cory's Request

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Posted by Ross Mayfield

Cory Doctorow:
The last twenty years were about technology. The next twenty years are about policy...The next twenty years are about using our technology to affirm, deny and rewrite our social contracts: all the grandiose visions of e-democracy, universal access to human knowledge and (God help us all) the Semantic Web, are dependent on changes in the law, in the policy, in the sticky, non-quantifiable elements of the world... On that note: I have a special request to the toolmakers of 2004: stop making tools that magnify and multilply awkward social situations ("A total stranger asserts that he is your friend: click here to tell a reassuring lie; click here to break his heart!") ("Someone you don't know very well has invited you to a party: click here to advertise whether or not you'll be there!") ("A 'friend' has exposed your location, down to the meter, on a map of people in his social network, using this keen new location-description protocol -- on the same day that you announced that you were leaving town for a week!"). I don't need more "tools" like that, thank you very much...
Cory is right about our task to foster new social contracts (provided we don't forget that code is law). And on his request, if a tool weakens social capital more than it strengthens it, its doomed from the start.

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December 22, 2003

Monster.com's Something Network Service

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Posted by Ross Mayfield

Monster.com launched their social networking service. Its an interesting selection of other's ideas. There seems to be an orientation towards strangers introducing themselves to other strangers with nothing to underpin it except ratings. No social context or friend of a friend structure. So I'm not sure this is social networking. What seems to be different is its emphasis on search with the caveat of demanding you provide a full profile first to search others, and the ability to save searches. It also provides a hybrid of agent matching (suggesting matches to you) and personal connections. They are cleary in it for the muny: you have to upgrade to VIP status ($25 one-time plus $3/month) to see full profiles, make connections, pivot (like or Ryze's pivot feature), rate people (explicit as hell, binary choice of Positive or Negative) or join Teams. Teams are akin to Tribe's "Tribes" or Ryze's "Networks" and are coming soon. Not as is usually the case, the most connected node, or in this case highest rated node is Michael Schutzle (former CEO of Classmates.com) is heading up the project. Classmates has been able to charge $39 per sub because the value of overcoming search costs for such personal historical connections is high. But job hunting and recruiting (executive and specialist excepted) is often less a task of search than it is of connection, when you find the right profile there is still a great deal of risk that a simple rating cannot hedge. Social context underpins old relationships, making new ones without it is an exercise in Whuffie. Perhaps the constraints they built the system with is best illustrated with the following path: Register => Light search => Provide info => Search => Pay => Connect => Message I stopped at the pay point. Someone tell me if this is more than a glorified resume database with new hooks to get people to submit their data. It should be said this is the first version of what may be many (not venturing into patent territory) and the space just gained its largest entrant.

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We-Learning: Social Software and E-Learning

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Posted by Seb Paquet

Part 1 of an overview article by Eva Kaplan-Leiserson on how social software is used for learning. Too short, but high-value links are included. I especially liked the following juxtaposition of theories on why social software is booming. I think all three of the causes mentioned actually reinforce one another's effects.
The sudden popularity of social technologies Boyd attributes to the increase in low-cost tools and the critical mass of millions of people who are now connected to the Internet. Others, the authors of “It’s Not What You Know, It’s Who You Know” in Internet journal First Monday, say that because of the swift pace of organizational change, workers are relying less on traditional company structures and more on their own personal social networks. A third theory, described by the founders of online interaction consultancy Headshift, is that people are searching for a feeling of community that’s been lost as many “third places” (not work, not home, but a third place where people congregate and interact) have closed down.
_(via "Stephen Downes":http://downes.ca/)_

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Think Group

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Posted by Ross Mayfield

Geoff Cohen asks,
"Could we architect social software that fought groupthink? Or does it just make the gravitational attraction of consensus, even flawed consensus, ever so much more irresistible?"
And our very own Seb suggests,
I think the key to avoiding unhealthy levels of groupthink has to do with designing spaces that consistently exert pull upon outsiders (or social hackers or community straddlers), so as to keep the air fresh. As long as they feel welcomed, outsiders are able to inject an essential dose of criticism into a group's deliberations, which will help steer it out of groupthink potholes.
Seb goes on to say I think the blogosphere exhibits this kind of "outsider pull" much more than topic-focused forums, but is less effective at taking action and he wonders if group-action requires group-think. He is right that groupthink is avoided by a social network structure that allows a dynamic and diverse periphery to provide new ideas, but the core of the network needs to be tightly bound to be able to take action. That's the main point of Building Sustainable Communities through Network Building by Valdis Krebs and June Holley. When studying a community over time, they suggest a vibrant community is made up of four stages: 1) Scattered Clusters 2) Single Hub-and-Spoke 3) Multi-Hub Small-World Network 4) Core/Periphery The ideal core/periphery structure affords a densely linked core and a dynamic perhiphery. One pattern for social software that supports this is an intimacy gradient (privacy/openness), to allow the core some privacy for backchannelling. But this requires rediculously easy group forming, as the more hardened the space the more hard-nosed its occupants become.

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December 21, 2003

ETech: The inmates are running the asylum

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Posted by Clay Shirky

Everybody knows that the hallway conference is at least as good and sometimes better than the conference room conference. This year's ETech knows it too, and is doing something about it, setting up an ETech conference wiki to allow attendees to create something more organized than "Lets meet at the bar."
At this year's O'Reilly Emerging Technology conference, there are 27 night sessions reserved from allocation by the organizers, left open to be a "self organizing conference-within-a-conference." The idea is that ETCON attendees propose sessions on the open wiki, and vote on which they'd prefer to attend. We're not looking for polished presentations. We'd prefer "white board" sessions on your works-in-progess, rough demonstrations with promise, concept and code (with an emphasis on running code, even if it doesn't yet fully represent the concept). You should be prepared to take input, answer questions, engage in discussion, and be open to altering your conceptions and mucking about in your source. Oh, and have a good deal of fun while you're at it.

Comments (0) + TrackBacks (0) | Category: social software

December 19, 2003

del.icio.us: social bookmarks

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Posted by Clay Shirky

Josh Schachter, of memepool, geourl, and too much other chocolately goodness to list, now has del.icio.us up in what he calls pre-pre-alpha. The site is a social bookmark manager that shows both the union and intersection of it's users interests. Worth a look, as with all of Josh's projects.

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MUTE: File-sharing goes (more) social

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Posted by Clay Shirky

MUTE, another entry in adapting the pattern of bounded social spaces with encrypted internal traffic, for file sharing. As predicted...

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Online Gamer wins return of virtual property in real court

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Posted by Clay Shirky

A first?
A Chinese court has ordered an online video game company to return hard-won virtual property, including a make-believe stockpile of bio-chemical weapons, to a player whose game account was looted by a hacker.
I wonder if Julian is going to have to give back his fenced goods too?

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December 15, 2003

Everquest to Launch Player Auctions

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Posted by Clay Shirky

One of the most interesting themes at the State of Play conference last month was the ramifications of being able to put real dollar values on in-game goods. Now TerraNova has announced that Everquest is launching an in-game casino. I asked this question as a hypothetical at the conference, but now I'm asking this for real: given that you can exchange dollars for Norrath gold pieces and vice-versa, how is this any different than any other online casino? And, if its not different, why is it not regulated? Or, put another way, will it be gambling, and not exchange of goods, that brings real-world law into the economics of virtual worlds?

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December 14, 2003

FlexWiki: Project by David Ornstein at Microsoft

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Posted by Clay Shirky

Found while reading about Ward moving to Microsoft: FlexWiki, a Wiki written by David Ornstein, program manager on Longhorn. It's a nice enough wiki, skinned WinXP-style, but it is as usual so encumbered with client-side assumptions that it doesn't work on the Mac, even in IE. (Update: Drew Aramchek points out that many wikis support locating orphaned pages. It's a feature I've never used, so I wrongly believed it was novel in FlexWiki.) The only really novel feature I could find in a short period of playing (after digging out my old Windows laptop) was a Lost+Found section, analogous to the Unix feature, where pages with no inbound links are listed. This seems unwiki-ish to me, but as a project management tool, I can see how someone might want to keep track of what's being gardened. (Hmm -- 'gardening' as a transitive verb. Maybe the feature should be called MulchPile?) And of course, the feature set of the world's N+1th wiki is not the news. The news is that a PM on Longhorn is implementing a wiki.

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Ward Cunningham, wiki inventor, is joining Microsoft

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Posted by Clay Shirky

Like the title says. He's going to do more of the pattern language work he's been consulting on for a while. He's got a page to leave Tips For Ward at Microsoft.

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December 13, 2003

Coordination trifecta: Abusable Tech

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Posted by Clay Shirky

To make a trilogy of places where the net's coordination costs change the nature of collaboration, I add a link to Abuseable Tech, a weblog devoted to chronicling abuse or misuse of security tools, to today's earlier posts about Howard Dean and Groklaw. The Abusable Tech weblog is good idea, of course, but what really gives the thing weight is the contributor list -- it's like someone decided that the Olympic team should play all year round, not just every 4 years. Bellovin, Blaze, Cheswick, Cranor, Felten, Schneier, the list is a dream team. And it could only happen in a weblog. If you wanted to hire those 20 or so people, it would take millions in non-profit money, and you could hire maybe a quarter of them when all was said and done. In any given year, you might be able to get half of them to publish in a single journal. If you really worked it, you could get three-quarters of them to show up at a single conference, if you got lucky on scheduling, and even then, you'd only hear about a tiny fraction of their work. A weblog, though, is the perfect environment -- simple enough to use that you can publish in 10 minute intervals, cheap enough not to require a business model, distributed enough to trigger no institutional antibodies, public enough to be useful. In addition to suggesting that the group publishing pattern is only going to grow, it also points to a possible future development path for weblogs themselves. The publishing interface for MT is terrific as a single-user interface; however, it provides almost no additional value for groups. At Many2Many, any private questions or conversations are done in mail. Lowering the coordination cost is only part of the battle -- designing interfaces to help the groups that convene around these newly easy tools work together could be a significant, and still mostly unexplored, source of value.

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GrokLaw: MVP of the SCO Wars

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Posted by Clay Shirky

Liz has convinced me that one of the most profound effects of weblogs is the communal workings of those who publish them, and that they contribute significant new value to collaboration across disciplines and boundaries.

And now that she’s convinced me, I see the pattern everywhere. The Dean campaign piece I posted earlier today exhibits much of that pattern, and so does today’s Groklaw piece on SCO. By way of background, SCO, once a technology company, has become a company devoted to a single legal strategy:

1. Assert rights to the Unix operating system
2. Assert infirnging contributions of Unix source code to Linux
3. Sue firms that sell or use Linux, especially deep-pocketed IBM
4. Profit!!!1! (or at least buyout by IBM, to save them the expense of the suit.)

Much of the matter is in dispute, and IANAL, but what is clear is this: a) many SCO employees contributed to the Linux kernel, back when SCO was a tech company (“oldSCO”), with the approval of their bosses, and b) the Groklaw is doing an astonishing, world-changing job of finding, documenting and publicizing these occurrences (alongside much other work on the case.)

Today’s entry reads:
Groklaw has reported before on contributions made to the Linux kernel by Christoph Hellwig while he was a Caldera employee. We have also offered some evidence of contributions by oldSCO employees as well. Alex Rosten decided to do some more digging about the contributions of one kernel coder, Tigran Aivazian.

[…]

This paper is a group effort. Alex’s research was shared with others in the Groklaw community, who honed, edited, and added further research. Then the final draft was sent to Tigran himself, so he could correct and/or amplify, which he has done.
Look at that second graf: “This paper is a group effort.” Everyone always says that about complex work, but this is different. This is the end of two-party law, where plaintiff and defendant duke it out in an arms race of $350/hr laywers and “Take that” counter-motions.

Instead, we have a third party, Groklaw, acting as a proxy for millions of Linux users, affecting the public perception of the case (and the outcome SCO wants has to do with its stock price, not redress in the courts.) Groklaw may also be affecting the case in the courts, by helping IBM with a distributed discovery effort that they, IBM, could never accomplish on their own, no matter how may lawyers they throw at it.

There are two ways to change the amount of leverage you have. The obvious one is to put more force on the lever, and this is what SCO thought they were doing — engaging IBM in a teeter-totter battle that would make it cheaper for IBM to simply buy SCO.

The other way to get more leverage is to move the fulcrum. Groklaw has moved the fulcrum of this battle considerably closer to SCO, making it easier for IBM to exert leverage, and harder for SCO to. I can’t predict how the current conflict will end, but the pattern Groklaw has established, of acting on behalf of the people who will be adversely affected by a two-party legal battle, has already been vindicated, even if SCO avoids bankruptcy.

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Dean's campaign considered as a coordination problem

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Posted by Clay Shirky

Fascinating Everett Erlich piece on Howard Dean's candidacy considered as a coordination problem. Erlich's idea is that Coase's theory about firms being information gathering machines applies to political parties as well, and that what Dean is doing is using the internet's radically lowered cost of information gathering and coordination to take over the Democratic party.
For all Dean's talk about wanting to represent the truly "Democratic wing of the Democratic Party," the paradox is that he is a third-party candidate using modern technology to achieve a takeover of the Democratic Party. Other candidates -- Joseph Lieberman , John Kerry, John Edwards -- are competing to take control of the party's fundraising, organizational and media assets. But Dean is not interested in taking control of those depreciating assets. He is creating his own party, his own lists, his own money, his own organization. What he wants is the Democratic brand name and legacy, its last remaining asset of value, as part of his marketing strategy.

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December 12, 2003

Hornik on social capital

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Posted by

David Hornik expresses skepticism about social capital and the YASNSes over at VentureBlog:
The more I think about social networking products that are intended to expand and strengthen social connections in the name of business opportunity the more I think that they misunderstand the fundamental nature of social capital. Social capital is just that, "capital." If you aren't careful you can spend it all up. Sure, there are some relationships that will be more resistant to fatigue than most -- for example, I am sure that I can make a lot of introductions to my dad before he stops taking my calls. But some relationships are far more tenuous. If you have a good conversation with a potentially helpful business contact at a conference, he will probably take your call or read your email the first time you reconnect with him. But that relationship is pretty fragile and if your initial post-conference contact with him isn't at least mutually beneficial, that relationship will be spent before the second email.
I don't think the "social capital == capital" equation is as clear as Hornik does, but the possibility of network fatigue is real.

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December 11, 2003

Panel on Social Networking and Social Software

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Posted by Ross Mayfield

Just wrapped up the Red Herring conference in Monterey, CA. Mitch Ratcliffe blogged it extensively, I paraphrased as well. Participated on a panel on (Anti) Social Software with Ben Smith, CEO of Spoke, Reid Hoffman, CEO of LinkedIn, Allen Morgan of Mayfield (no relation; investor in Tribe.net).

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December 10, 2003

Love.com

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Posted by Ross Mayfield

AOL got into the dating game today with an IM-centric offering. Here's a link to the WSJ article only valid for seven days, but this one won't go away.
Love.com works like this: Users put up a profile with information such as their age, occupation and photo and choose a screen name that can be linked to any AOL Instant Messenger, or AIM, screen name they have. Those looking for mates can then search, see who's online and send instant messages to people they are interested in. (This is more than they can do with AIM's current "find a buddy" tools.) Such messages are automatically forwarded to a recipient's regular instant-messaging account, and recipients receive alerts on their screen saying someone wants to contact them. They can choose to accept the messages or not. When not in a mood to date, people can set their preferences only to receive messages from buddy lists or block out certain users. Love.com also has an e-mail service within it for those weary of instant messenger. AOL also hopes that its large network can help attract some of the 80% of online single adults who haven't yet tried online dating, according to Jupiter Research.

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Reports on the London event

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Posted by Seb Paquet

"Lee Bryant":http://www.headshift.com/archives/000746.cfm and "David Wilcox":http://partnerships.typepad.com/civic/2003/12/blog_clusters_t.html have reported on last week's "Social Software event in London.":http://www.corante.com/many/archives/2003/11/21/selling_social_software_event_in_london.php Writes Lee:
It went a bit like this:
  • Will Davies provided some theoretical background and indicative examples of the ideas behind Social Software relate to individuals, organisations and markets (Presentation link)
  • I chipped in with a brief survey of what is going on right now and some ideas about how businesses might use these techniques in the future (Presentation link)
  • Louise Ferguson looked back at historical problems with computer-mediated communication and collaboration to remind us that this is all easier said than done. (Presentation link)
Paul Birch, a founder of Ringo.com, which was recently acquired by Emode, shared some of his business building insights for online social networking ventures.
David Wilcox:
The consensus seemed to be that big and expensive IT-driven knowledge management systems weren't working well; the future lay (partly) with more bottom-up systems of blogs and email; and the place to start was with people's motivation (or not) to share; the dynamics of groups, and the culture of organisations. Unfortunately - for the commercially minded - you couldn't make any money out of the software (mostly free or low-cost), though probably lots of consultancy for organisational development folk, if they can get to grips with the DIY tech.

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December 9, 2003

SoSo-flavored workshops @ CHI2004

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Posted by Seb Paquet

The CHI2004 conference will feature a few interesting workshops. One of them focuses on Human-Computer-Human Interaction Patterns:
“Patterns” were defined and named by architect Christopher Alexander in 1977. They espouse an approach to design – codified in the patterns --- focusing on interactions between physical forms and personal and social behaviour. At the CHI 2004 workshop, we elicit patterns describing human–computer–human interaction. Areas of interest include collaborative workspaces and intelligent environments, multi-player games, collaborative web-sites, interaction among mobile users, collaborative learning, and peer-to-peer applications. The role of patterns in these areas should focus on users. As with Alexandrian patterns, patterns of interest should shift emphasis from developers to end users and from computer system internals to usage and interaction.
Another has a whuffie ring to it. It is titled "Considering Trust in Ambient Societies", and is organized by my colleague Steve Marsh and others:
The ubiquitous technology explosion, and its natural extension as Ambient Intelligence (AmI), will ensure that technology is embedded into human society in deep and pervasive ways. As a result the parameters of information exchange will be fundamentally changed. There will be very few boundaries.This raises questions about how those boundaries may be created and maintained. How will individuals in the Ambient Society manage their information flows, in and out? How can they know whether to trust the information that is given to them? What freedoms can they give their devices to trust others, and how will they manage that process? It also raises questions of interaction design to allow people to truly understand and control their personal world, and it raises questions about how trust itself works and can work in such a society.
*Update*: danah mentions another one on Online Personals.

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December 8, 2003

To review, or not to review

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Posted by Seb Paquet

Lawrance M. Bernabo (currently Amazon reviewer #2, with 6700+ reviews under his belt) has written a funny poem that encapsulates a lot of the ups and downs that hardcore reviewers go through while working their way towards the top of the Amazon rankings. Excerpt follows.
To review: perchance be voted: Yeah, there's the fun; For in those votes for reviews what ranking may come Whence we may achieve a cute little badge, Must make us crazed: such obsession Surely makes such big time fun of reviewing life; For who would bear the wit and scorns of posts, The counter review, the second page oblivion, The pangs of negative votes, posting delay, The insolence of edits and revisions The steady rise of the unworthy reviewer, When anyone might their ascension make With some extra accounts?

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December 7, 2003

Slashdot Troller and Social Antibodies

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Posted by Clay Shirky

So there's an interesting troll/counter-troll battle going on over at slashdot (though maybe troll is the wrong word, and we should call it a llort attack.) It's being undertaken by someone whose last known alias was Steve 'Rim' Jobs (aka Sir Haxalot), and whose goal is to get the highest possible karma (the virtue that brands you a good /. citizen.) Now gaming the system to get high karma is not itself unusual -- 'karma whoring' was added to the lexicon of social behaviors, alongside flame and troll, years ago. Monsieur Jobs' goal, however, is to get karma while mocking the site and everything it stands for. His MO, spelt out in the univeral language of Underwear Gnomes, is: Step 1. Write empty, feel-good fluff that praises open source
Step 2. Mention somewhere that you use Gentoo
Step 3. Profit! and the funny thing is, he does it (if you count succeeding at your goals as profit.) His posts are cut-and-paste copies of posts elsewhere on the system, or parodies of vacuous open source cheerleading, as with
I'd really like to take this opportunity to congratulate both the Gentoo devs and the rsync devs on a job well done. This is one of the many reasons why I continue to use and recommend Open Source to my friends, my boss, and my colleagues. The community simply does a first rate job of identifying and patching problems in their software. Most commercial software vendors wish they had a track record as good as most of the important open source projects out there. Keep up the great work, guys! I'm definitely donating to the Gentoo project this Xmas ;) It has put the fun back in computing for me.
which reads to me like the work of those "I never saw a Hollywood release I didn't love®" movie reviewers. This drivel gets through the filters because slashdot's defenses are set up to prevent off-topic posts and divisive attacks (e.g. flaming or classic trolling), but Jobs is going for on-topic and unifying attacks, and then bragging about it in his journal. So although he is publicly mocking slashdot, and exposing the assymetry of their content moderation, his posts get strong community approval, and he gets good karma. The only hole so far is that when a small core of regulars saw his work, they "mod bombed" him, taking all his highly rated posts back down. So he has created a new identity, unknown to the members, but says he is going to keep using the Steve 'Rim' Jobs journal to brag about his exploits.

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December 5, 2003

Ars Electronic adds a Digital Community Prize

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Posted by Clay Shirky

Rhizome is reporting that Ars Electronica is adding a new prize for digital communities.
The Ars Electronica organisation has created a new Prix Ars Electronica category under the name "Digital Communities". This category has been created to focus on the impact that the new technologies have in contemporary society (through Flash Mobs, Fan Communities, eGovernment sites and so). The new category will be presented in a Press Conference on Wednesday, December 17th 2003

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Two bits of wiki news

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Posted by Clay Shirky

PC Magazine has a wiki roundup, explaining wikis to the masses, and reviewing the features of various wiki tools. They give "Editor's Choice" to EditMe and our own Ross Mayfield's Socialtext. (w00t!) Interestingly, both EditMe and Socialtext are hosted services, and have added layers of user roles and permissions (admin, user, reader, etc.) Also, Paul Jones has started work on Text_Wiki, meant to ease the integration of wiki content that uses different formatting codes, and to make it easier to add wiki functionality to other software tools.
Most Wiki projects use their own internal, specialized parsing and rendering engines to transform source Wiki text to HTML. The rule structures of different Wiki implementations are usually incompatible, leading developers to write their own engine to parse and render their own specialized Wiki markup. This makes it difficult to extract and compare rule structure, as well as making it troublesome to add/modify/delete existing markup rules. In addition, this makes it near-impossible to "drop in" Wiki text transformation processes to a nominally non-Wiki project.

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BlogShares is for sale

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Posted by Clay Shirky

BlogShares is for sale. BlogShares was a site that allowed users to buy and sell "shares" (using play money) for individual blogs, thus providing a kind of market-based ranking, along with a sense of rising and falling reputation.
Besides programming skills you'll need the time / motivation to administer the system (there are a few time consuming manual processes for handling user input but most of these are low-priority) and a clear desire and plan to support the community.

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December 4, 2003

Grimm on intellectual property in MMOs

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Posted by Clay Shirky

Fantastic James Grimmelmann piece on the debate around player-owned content in MMO games, using the conversations at the equally fantastic State of Play conference as its jumping off point.
The essence of a right is something you can enforce at law. But intellectual property rights are entirely essence. They spring from the good graces of Congress; they protect interests that have no existence whatsoever beyond that which the law grants them. Rights in real property track boundaries and borders. Rights in tangible property track things. Rights in virtual property track bits on a server somewhere. But intellectual property rights? They spring from whole cloth. To talk about intellectual property rights is to talk about their enforcement. They exist where -- and only where -- a court will issue an injunction or order damages. If we are talking about intellectual property rights inside of games, we're talking about bringing real-world law into the picture. So, saying that players keep their own intellectual property rights in the game, as a practical matter, means that Second Life is inviting real-life law into the game. It used to be that copyright stopped at the boundary between Second Life and the first life. Players (in their capacity as players, that is) couldn't have copyright causes of action against each other, because the EULA forced them to give up their copyrights. If you ripped off my content, sure, you might be infringing my copyright, but it wasn't my copyright any more. It was Second Life's, and I wouldn't have standing to sue you. Second Life itself wouldn't need to sue you, because -- see Julian's point above -- they could just delete your account and destroy the infringing virtual items. But once I keep my copyrights, I can sue you for infringement. Second Life has, in effect, asked real-world courts to handle a class of disputes among is players. Which is, perhaps, why Yochai Benkler sees Second Life's decision as so profoundly dystopic.

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TunA: Social streaming

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Posted by Clay Shirky

Wired article on TunA, Media Lab Europe's attempt to provide lightweight social connection between music lovers in physical proximity.
"The main issue behind it was a way to connect people subtly, without being intrusive," said Bassoli. "And music is the way teenagers want to open themselves to people around them." When alone, a tunA-enabled device functions like a regular MP3 player. But around others like it, the interface displays other in-range users, identified by the avatar of their choice. Avatars appear or disappear automatically as users go in and out of range. Clicking on others' avatars lets you see whatever personal information or messages they want to share with the world. It also displays their playlist and the song they are listening to at that moment so you can decide if you want to tune in.
Unlike Trepia, which ran into the "This will work once everyone starts using it" problem, this creates some value even if there are only two users in range, so it may start as a platform for pure music sharing, and become more social as user density increases.

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Dodgeball Circles: Social software through the phone

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Posted by Clay Shirky

Dennis Crowley and Alex Rainert have launched Dodgeball 3.0, a social tool for New Yorkers accessible through the phone, accompanied by New York magazine coverage. Dodgeball has three core features: Guide, Circles, and Scout. The Guide is a simple ratings thing (bars, restaurants), but the interesting things are Circles and Scout, because they deal with the intersection of social life and location. Circles is "I am here. Where are you?" It gives you the mailing list pattern for location: group re-direct of of your location to people in your Circle. Scout is "What is going on near me?" It gives you the ability to shout a message to any subscriber in a 10 block radius, and to listen to other messages broadcast in that same area. As Anthony Townsend says, cities are in part information processing machines; Dodgeball is an attempt to make social information easier to process in near real time.
"It's a hard sell; people don't get it right away," Crowley says. "But when they see it at work...like, if I'm at Bleeker Bar and someone sees me typing a message into my phone, and then four minutes later a friend walks in and says 'I was two blocks away. I got your message so I thought I'd stop in and say hi,' then they instantly understand."

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Parking Lott: The role of weblogs in Lott's downfall

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Posted by Clay Shirky

Great article at gnovis about the role of weblogs in making Trent Lott's praise of Strom Thurmond national news:
A close examination of the journalistic timeline following Sen. Trent Lott’s comments about then-Sen. Strom Thurmond’s 1948 presidential campaign, combined with studies regarding journalists’ use of the Internet, strongly suggests that online coverage and criticism of the senator pushed the story’s momentum until it broke out into the open following Lott’s apology Monday, Dec. 9. The apology, which may not have even been necessary were it not for rampant blogging all weekend by prominent, diverse online journalists such as Glenn Reynolds, Josh Marshall, and Andrew Sullivan, gave the mainstream media a hook with which to push the story into the headlines (otherwise, the press would have been forced to use five-day-old news as its lead, or simply lead with Al Gore’s criticism of Lott). The Lott story then became a front-burner issue both online and off, with more and more of the senator’s questionable past unearthed (some by bloggers), drawing scathing criticism from politicians of all stripes, including the president, and eventually forcing Lott to resign as majority leader.

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December 2, 2003

media ecology conference proposal deadline extended

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Posted by Liz Lawley

The deadline for proposals for the Media Ecology Association conference has been extended to December 15th. The extensions announcement has details on the conference and the kinds of proposals they're looking for. Weblogs and social software are an area the conference organizers are particularly interested in. One panel proposal that has been submitted (and I suspect has a good chance of being accepted) is one that I'm chairing on "Weblogs and Cross-Disciplinary Communication." On the panel with me will be M2M co-authors Clay Shirky and Seb Paquet, along with Jill Walker, and Alex Halavais. That alone should be reason enough for you to want to attend (or, better, yet, to propose your own presentation). Here's our abstract:
While weblogs have been touted as an emerging publishing medium, academic weblogs are often used more for communication and dialog with other scholars and interested readers than they are for traditional broadcast publishing. Unlike mailing lists, weblogs combine broad accessibility (unhindered by subscription requirements) with clear authorial voice on the part of the weblog writer(s). The panel will discuss the opportunities and problems presented by weblogs as a tool for cross-disciplinary communication and collaboration.
And while Rochester's weather may be slightly...well...inclement...at the moment, in mid-June it's quite wonderful here.

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Tools, Practice and Adaptation

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Posted by Ross Mayfield

One of the better parts of my talk at the Bay Area Futurist Salon was finally meeting Eric Eugene Kim of BlueOxen. He posted some well grounded reflections, but raised some issues, so I'll continue the conversation here. Eric questioned my original definition of social software: Software that adapts to its environment, rather than requiring its environment to adapt to it.
...I asked him to clarify the latter statement, and he explained that most collaborative software tries to enforce too much structure. These tools force users to figure out how to fit the data into the tool, whereas the tools should fit the data. In this vein, Ross spoke highly of Wikis and blogs, and also of human filtering (such as Google's technique of measuring backlinks) as a way of organizing information.    I strongly agree with Ross's philosophy, although I don't like how he worded it in his slide. His statement is equivalent to the first part of DougEngelbart's philosophy of coevolution of tools and processes; however, it leaves out the second part, which is equally important.    Doug says that tools ought to augment human processes. However, as we learn more about the tool, we also must evolve the processes to adapt to the tool. An example that Doug often cites is the bicycle. Riding a bike is not intuitive, but it offers significant performance advantages over a tricycle. (To illustrate this point, Doug likes to show this picture.) "User-friendly" tools can be useful, but they should not be the end-goal...
We actually share the same philosophy, far be it from me to disagree with Doug, so let me explain. A good tool is meaningless without social agreement on how to use it. Sometimes this agreement is gained up front. Sometimes the very nature of the tool fosters consensus. Without process and practice the value of IT is negative. Tools for Practice But there is the problem, adapting processes has even more latency than adapting tools. Gaining agreement is often done by imposing agreement, which hurts the prospect of new agreement that embraces change. Processes are designed by efficiency experts with a given set of information about the team, task, tools and environment. The problem is information in our turbulent word becomes out of date the second its created. People find themselves with a process that doesn't work because of new environmental conditions. The good news is people want to get their work done. When a process fails them, they turn to their informal network, to business practice. They IM their friend Sally who works in another department, but has the information they need. Or they consult their Workspace to find who has been blogging about the issue in the middle of project communications. When formal networks fail, informal networks support. This phase transition is at the intersection of social software and social networking, the opportunity for social software to support business process as well as practice. Tools that work the way people do -- rather than how they are supposed to -- is counter-intuitive. Lo and behold, they suprisingly work. From selling and servicing social software, I can tell you that one of the first issues raised is how giving up control and structure (as in data) could result in inefficiencies in reporting and intelligence. But software without pre-designed constraints is suprisingly adaptable for reporting. And the intelligence you gain from all those groups forming, intertwingling and linking openly is emergent. Suddenly you are making decisions based on what your organization knows and feels is important. I am absolutely convinced that achieving significantly greater levels of productivity and discovery in knowledge work will not come the cycles of process innovation. Tools must evolve to support business practice. Disruptive Technologies Emerge After the Salon, over pizza and beer, I was talking with some folks about how these tools are being adopted from the bottom-up and the Innovator's Delimma. A wicked smart guy from SAP was arguing that large companies had learned their lessons and watch for new innovations so they can embrace them. Some other wicked smart guys took issue, saying not all big company employees are as wicked smart as him and making a disruption a priority at the executive level simply happens too late. I suggested that perhaps with the right social software, enable wicked smart employees to vote their attention with links, such disruptive issues could rise to the top in a large organization. Adapting Software to Software During my talk I provided my rant about how email is dying. The above has probably exhausted you with rants, so I'll let Eric sum it up:
One of his main arguments against e-mail as a collaborative tool was that it encourages discursive discourse, and that it's hard to make any sense of the sum product. I agree entirely with this argument, but would use it as an argument for how to use e-mail effectively rather than against e-mail entirely.
Yes. That's why Socialtext works with email (creating blog posts and wiki pages from email; email alerts, etc.) to foster effective use, channeling activity to a shared many-to-many space so email can return to one-to-one and one-to-few. Which brings me to back to that definition from a year ago. Software is part of the environment of software. IT ecosystems must be loosely coupled to foster scope and span over scale and speed. Such is the role of discovery and emerging standards like RSS and Atom, but also adapting to the sedimentary layers and ingrained habits of systems and users/developers. Much work remains. The point of this post isn't this definition of social software, others are better and the discussion has been done. Its that there are some great little companies, that aren't competing, building things and helping people use them -- to solve big problems that underlie the competitive advantage of enterprises.

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December 1, 2003

A-social Networks

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Posted by David Weinberger

Esther Dyson has written a right-on article about social networks, warning about the privacy issues that will arise especially as one or two become more prevalent:
At the end of the day we will have private aggregations of data more rich and interconnected and personal than any government ever dreamed of ... and of course this data will be readily available, just as data from credit card companies, merchants and airlines is today.
She also worries about what these networks are doing to the notion of friendship:
In some way, with their numbers and lists and classifications, these services can subtly make a social network into a trophy collection.
Exactly! I'm a member of LinkedIn but I only visit it when someone requests me to approve them as a friend. (Weird concept.) I always say yes because saying no is a much more serious event. Besides, so far no one I dislike has asked me. But the resulting social network doesn't reflect my real online social network. For that, you'd have to watch my incoming and outgoing email, and track the blogs I read and respond to. No, the network being assembled at LinkedIn has little to do with friendship and sociality and a lot to do with mutually advantageous business relationships. Of course, there's nothing wrong with that, except that these social networks are debasing the words "friend" and "social." Perhaps a more descriptive tagline would help. How about:
Putting the Shill into Social Leveraging Mere Acquaintanceships for Business Success since 2003 So that's what friends are for!

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When Users are Developers

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Posted by Ross Mayfield

Steve Lohr in the NYT weaves a web around Markets Shaped by Consumers:
That consumers shape markets is a truism, but their influence is probably understated and certainly not fully understood. Eric von Hippel, a professor at the Sloan School of Management at the Massachusetts Institute of Technology, argues that a huge swath of innovation can be traced to elite consumers whom he calls lead users. These imaginative and technically adept consumers spot a need and invent a solution, often changing whole industries, from sports to software. "Needs emerge, and users scrounge around and find something," Mr. Von Hippel said, "or tools and technologies emerge, and people figure out how to use them."
Any tool can be hacked, turning a user into a developer. Take short-text messaging.
The evolution of short-text messaging on cellphones is an example of consumers putting technology to an unforeseen use. Telecommunications engineers in Europe began using short-text messaging in the early 1990's to alert their peers to network problems. Later, carriers tried to market the text-sending ability to businesses as a substitute for pagers. It never caught on. But the market exploded when teenagers in Europe and East Asia got cellphones. Today, the value proposition, as they say, is simple. "If you are a teenager in Europe, you can't have a social life without cellphone text messaging," said Nick Jones, an analyst for Gartner Inc. in London who has a 19-year-old daughter... Markets, it is said, are a conversation - producers, consumers and others have a voice. And consumers are using technology to change the conversation....
Its a wonderful article (not just because of the analyst as anthropologist quote) with great examples of consumers turned into producers: Blogging, Bluejacking, Camera Phones, Mountain Bikes and Social Networking. Concludes with something a little odd. Interesting, but odd.
At the Almaden Research Center of I.B.M. in San Jose, Calif., researchers regard social-network technology as one aspect of what they term "relationship-oriented computing." Its prototype project in the field is Web Fountain, a large supercomputer that digests most Web pages and other online information. Using search, business intelligence and text analytics technology, I.B.M. researchers can look for trends, buzz and hints of shifting consumer attitudes as evident from Web postings. I.B.M. hopes to sell this market intelligence as a service to companies. "It's the collective I.Q. of the Internet coming to your aid," said James C. Spohrer, director for services research at Almaden.
Someone please tell me how some Superwonderhunky carnivating intelligence about consumer relationships is consumer empowerment. How are users developers? What's interesting is how the old fashioned User Group is taking new life in networked form. Where users are developers, groups form and markets accelerate. Social capital is created as a positive externality that can be applied to new markets. However, the connections that underlie creation can be a negative externality, such as privacy concerns. There is something wonderful about how social technologies empower consumers, but we have to wonder if with each advance: Does it increase or decrease social capital? If it doesn't the tide will turn us back into consumers before we realize it.

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