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January 27, 2004
Solipsis: P2P Virtual Worlds
Posted by Clay Shirky
Preliminary work on
Solipsis, a system for building and navigating a virtual world hosted in a distributed fashion. The
PDF of the protocols is a curious mix of math and poetry
If an entity does not know any entity in some large sector, it will hardly know about an entity arriving from this sector. Conversely, if it moves forward a sector with no known entity, it will hardly get aware of entities it should met on its path. The Global Connectivity property aims that an entity will not turn its back to a portion of the world.
There's very little fleshed out here, so I can't recommend it so much as point to it, but I remember Tim Sweeney of the game Unreal talking about something like this back when years had 1's in them, so it may have percolated long enough to be the right time for it.
Comments (1)
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1. Gwendal on January 28, 2004 4:51 AM writes...
Note that a very usuable version of Solipsis will be released as soon as today (1/28/04).
Permalink to CommentStay tuned !