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February 23, 2004
Mobile Gaming Goes Social
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Thanks for the intro, Ross - it's great to be here, I'm looking forward to sharing what I'm focused on these days, and engaging in some lively discussions.
I've got a few projects going right now -- including an upcoming talk at
GDC Mobile on social trends in mobile gaming. I've been having a total blast doing the background research -- and I'd like to show you some of the cool mobile services that I'm learning about.
First up - check out
Saw-You, a UK-based service text-chat and avatar-matching service that's based around 'pub culture.' If you visit the site, be sure to check out the DEMO (click on the pink star). Also, go ahead and try creating a WeeMee - a simple little avatar that's used for real-world matching and searching. It's fun & impressively easy.
Saw-you isn't a multiplayer game per se -- rather, it's mobile entertainment that includes game-like elements, including avatars, points, and a subscription model that's similar to many multiplayer games. I'm excited to see highly-social, location-based services like Saw-You emerge -- it looks like a new species of massively multiplayer entertainment.
I'd love to hear what y'all think about social trends in mobile gaming. What are you noticing? What's 'hot?' How are the dynamics of Web-based social software intersecting with mobile culture?
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1. ben hyde on February 26, 2004 10:14 AM writes...
i wrote a long comment, which was then deleted due to 'questionable content' - very anoying :(
anyway, what i mentioned was a site [http://www.treasuremytext.com] which i thought you might be interested in.....
welcome Amy - i hope the form works this time
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