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April 6, 2004
Give Them a Melon
Posted by Joshua Schachter
The Automated Online Role-Player is a short, amusing tale of the Autocamp 2000, providing simultaneously a great deal of insight into surprising behavior in both online games and social "network" software.
The author explains the zen of online RPGs:
# If there is a status bar, make it grow bigger
# If there is a number, make it higher
# If it moves, either get a mission from it or kill it
This explains a much of the odd behavior centering around the Orkut
high score list stats page, which has since been removed.
Further, the author explains why some users/players will try to subvert the developer's designs and intentions: those that realize the system is a kind of game will eventually decide that the other players are not sharing the experience but merely part of the game. Therefore, his bot is designed for the maximum harassment of the other game pieces:
# Join any group that invites you
# When in a group, follow behind the leader
# Attack any monster you see
# Accept all trade requests from other players, then give them a melon
As the author says, "I LIVE to defeat purposes."
Comments (5)
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1. Seth Finkelstein on April 7, 2004 3:44 AM writes...
Just in case this is being taken seriously, I believe the article itself is a joke.
Permalink to Comment2. Ben Hyde on April 7, 2004 9:09 AM writes...
RPG - training the managers of tommorrow!
Permalink to Comment3. joshua on April 7, 2004 9:22 PM writes...
Dude?
Permalink to Comment4. Mark Longue on May 1, 2004 8:23 AM writes...
Yes/ Dude?
Permalink to Comment5. Mark Goward on May 11, 2004 4:48 AM writes...
Re: RPG - training the managers of tommorrow!!!
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