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October 27, 2004
Posted by Ross Mayfield
Bottom-up phenomena has accelerated in recent years because of social software. A relatively simple decentralized pattern of enabling more connections and groups to form has complex results. These results (for example: open source, the long tail, heterarchical organization, emergent democracy, wikipedia and participatory media) hold great promise. Bottom-up production is driven by social incentives, comes at a lower cost, realizes economies of speed and enhances quality through diverse and greater participation. Despite these benefits, Bottom-up phenomena is perceived as a significant risk because the dynamic of control is uncertain. But every risk has its rewards and can be managed if known.
Where the bottom-up and top-down meet -- middlespace -- is the realm of policy, metrics, incentives, cooperation and sharing control. The practice and politics of this realm are best explored through new case studies.
Monetizing Fakesters
When Friendster launched, users enjoyed relative freedom of expression and connection. Many used it as a platform to form their own communities, some got laid and some were even more creative. Fakesters, or fake profiles, proliferated in abundance and helped make the culture unique in ways designers didn't anticipate.
Friendster tried to shut down the Fakesters because they were outside their design and encroached on their property. I once thought there was a certain logic to this because it disaffected network structures, as a Fakester was a node that collapsed the network, artificially shortening network horizons. As could be expected, the community reacted negatively and many abandoned the platform en mass.
While the burning man and urban hipster crowd moved on, the network grew in very different directions, dominated by asian cultures. Visit lengths have continued to be about 2 hours, a golden metric for advertisers, which led to their first generation business model.
What's fascinating is the current business model is a reality TV show, complete with major accounts such as The Apprentice -- with the ad property being endorsed Fakester profiles. This is a case of a hostile takeover of the the Bottom-up phenomena for Top-down gain.
This isn't necessarily bad, but the business model doesn't benefit from bottom-up economies. For example, if creation of Fakesters by the network was enabled it would not only unleash the creativity of the network, but provide another reason for "being there." As people connect to Fakesters, its a perfect metric of emergent effects. Popular Fakesters that can be associated with commercial entities could be sold to advertisers to sponsor. Advertisers gain free creative work and the ability to invest in momentous word of mouth.
Final Four Journals
AOL Journals didn't begin as a Bottom-up blog platform, which may explain relatively low levels of adoption, despite the advantage of resources and an existing community of users to tap. The September That Never Ended, never quite began. But as they cultivated their community they have executed some of the better moves in middlespace.
AOL Journals has a large segment of sports bloggers. To engage these users from the Top-down, they held a contest for tickets to the NCAA Final Four tournament for the best sports blogger. They didn't determine it through editorial judgment, as that would mean little to anyone except the winner. They held rounds of voting from the community, which also sparked volumous conversations about sports blogging and the voices in their community. When they narrowed it down to the top blogs, they gave them full billing on the community homepage, driving enviable attention. It turned out that the winner was a housewife who blogged under a pseudonym (she revealed herself late in the contest).
What's fascinating is that the contest could have only happened through top down means, but enabled bottom-up participation. The contest captured not just the attention of the community, but their imagination while discovering new talent.
Wikinews
The Wikipedia Community is in the process of bringing its encyclopedia to print with professional caliber editing. Mass quantities of peer practiced content, almost 400k articles, run through a group fact checking process and selection criteria prior to publication -- will completely disrupt the publishing business.
Now they are voting on the creation of Wikinews. It similarly applies an editorial process to the end of a peer production practice. Beyond acceptance criteria, they may establish reputation for contributors -- which should only be done as a side experiment as new as, well, news. If they apply explicit reputation, try it on process first, practice second. The metrics would be fantastic for managers, if that role was pre-ordained, but since it isn't, messing with an emergent culture requires iteration with increasing scope.
Decenterprise
Much has been written about the forces that are decentralizing the enterprise. Arguments put forth by Tom Malone and others show that decentralization of decision making is enabled by communication technologies enables greater satisfaction, lower costs and great innovation. More importantly, they show that decentralization enables this value while realizing economies of scale.
The organizational change of decentralization requires committed leadership as it changes the dynamics of control. One of the prospects of tools of change, such as wikis, is that they can bring a new level of transparency and foster a culture of working openly. At first, this is seen as a benefit for the rank and file, but there are equal if not greater benefits to managers. A similar pattern occurred when email entered the workplace, and now email is more heavily used by managers.
The greatest tool of organizational change remains IT. The strong signals to listen to are DIYIT by users and developers. Users and managers can acquire consumer technologies and ASP services to meet unfulfilled needs. Developers and IT staff will bring open source and open services in for low-cost experimentation Half of IT leadership is noticing what paths to pave, the other half is working with people to get it done.
Incenting Middlespace
The point of the above stories is that when rules are kept simple and incentives are provided from the Top-down, the energies of the Bottom can be realized for mutual gain. However, negotiating the sharing of control is both ripe with risk and opportunity.
Several mechanisms can be used to fuse the top and bottom. The Friendster case is an example of how the emergent property can be simply claimed by the top, but there is still the opportunity to share the property and take advantage of metrics and incentives. The AOL Journals case is a perfect example of using metrics and incentives. Wikinews adds editorial process to the result (at a moment in time) of emergent practice to produce a marketable good.
Experienced community managers recognize these examples as levers for fostering participation. Community Management itself is a renewing domain, with new tools and practices. This expertise should now be a core competency for most businesses -- as customers change from consumers of what the Top produces to participants in productive networks.
Community management has been more of an art than a science, something that is going to have to change if for no other reason than managing risk. Take the well known case of Six Apart's shift in pricing structure for a good that gained significant contributions from its community. Its hard to generate metrics to set incentives without data, so as a direct marketer would do, test on a subset and then iterate.
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October 21, 2004
Posted by Clay Shirky
Great Peter Merholz piece, Metadata for the Masses, continuing the folksonomy/ethnoclassification thread
We’re beginning to see ethnoclassification in action on the social bookmarks site Del.icio.us, and the photo sharing site Flickr. […]
The primary benefit of free tagging is that we know the classification makes sense to users. It can also reveal terms that “experts” might have overlooked. “Cameraphone” and “moblog” are newborn words that are already among Flickr’s most popular; such adoption speed is unheard of in typical classifications. For a content creator who is uploading information into such a system, being able to freely list subjects, instead of choosing from a pre-approved “pick list,” makes tagging content much easier. This, in turn, makes it more likely that users will take time to classify their contributions.
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October 19, 2004
Posted by Kevin Marks
Mark Cuban has some ideas for improving TiVos. However, only one of them is slightly social.
Last week I did a little experiment - I took David Weinberger's presidential debate irc chat heckling and combined it with an mp3, giving a recorded social interaction.
This reminded me of an idea I had while watching the Olympics on TiVo. TiVo collects data on which programs have been watched, which bits were fast-forwarded, and which were played more than once or in slow motion.
Imagine if it took the Olympics, or a baseball or football game, or presidential debate, and collated everyone's replay speeds, and then offered up various highlights packages- the most viewed 5 minutes; most viewed hour and so on. This would naturally edit out all commercials, and the commentators padding, and show which parts people as a whole found interesting.
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October 18, 2004
Posted by Seb Paquet
With permission from Adina Levin, here’s a terrific recent post from her weblog that highlights and articulates some of the things that are new about social software. - Seb
The question underlying Chris Allen’s valuable essay on the history of social software is, why do we need a new term? Is there anything new going on, or is there just a new generation of people discovering the same old thing, like each generation of teenagers discovers sex?
People who’ve been pioneering online collaboration say that they’ve seen this all before: on Plato, in MUDs, on the Well, in Usenet, in academic writing for decades.
Is there anything new about what we’re doing now? Chris Allen’s question prompted some reflection. The answer, I think, is yes. And the measure of the answer is the internet and the web.
...continue reading.
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October 14, 2004
Posted by Clay Shirky
danah is right, Allen has done us all a great favor by posting his work on the term social software. I want to address her despisity (despision? despisement?) of the term, though, especially as my shayna punim graces the 2000+ section of Allen’s doc.
I don’t think the term ‘social software’ is perfect, but I do think it’s optimal, as it’s obviously in use where other terms aren’t. So I think it’s a local but not global maxima.
And I think it’s a local maxima because software is where the action is now, in this kind of social experimentation. In fact, I think that danah’s complaint, “I feel as though the term allows us to emphasize the technology instead of the behavior that it supports” is one of the things the phrase ‘social software’ has going for it.
Technologists have been looking at social interaction for decades, usually through one of two lenses — either ignoring the users as hopelessly irrational (something with more than a grain of truth in it, as committed groups have emotional, not just intellectual, motivations), or by trying to shoehorn social applications into single-user paradigms, ignoring the fact that groups produce interactions that individuals and pairs don’t (e.g. flaming, trolling, etc.)
So in this case, emphasizing to technologists the way software can both embody and alter social patterns is the right answer, since it creates a sense of possibility in bringing new techniques to old patterns to see what the interaction is like.
And the misundertanding of the need for, and use of, that phrase by technologists seems to me to be at the heart of danah’s complaint. When she asks “Why are we acting like giddy children who just found a new toy?”, it’s because we’re giddy children who have just found a new toy.
The fact that sociologists have been talking about these kind of things for decades hasn’t created a lot of value in the way social tools are designed, since there isn’t much of a habit among sociologists of talking in ways or venues that matter to developers (though there are notable exceptions, of course, including danah herself.)
I spent the summer reading academic journals, principally Small Groups and Group Dynamics, and I can tell you that if you are minded to actually change the way groups interact, there’s more insight in the Flickr and del.icio.us interfaces than in combined publishing history of those journals.
The difficulty of pattern fit is a fairer cop, since the domain of social software has fuzzy edges (of necessity, in my view.) For example, I say pairwise communications, such as SMS, falls out of the pattern, while MMOs are in, since the group effects, not the pairwise ones, are the hard ones to deal with. But this is a judgment call; others differ.
And as for the focus on YASNSes, wikis, weblogs, etc, yes, the tech community suffers from neophilia, but then we would, wouldn’t we? If we thought old things were as good as new things, we wouldn’t invent new things. This creates some loss, but also considerable gain, and our tribe, almost by definition, is made up of people who think the gains from focusing on the new things outweigh the losses. (Not all of us are pure neophiles, though — my first post here was to a piece of writing done in 1970…)
Complaining that we shouldn’t be delighted that new things are happening reminds me of Dave Farber’s comment that Napster was nothing new, because the original internet treated all machines as peers. Everything since — scale, the rise of the PC, the spread of audio tools, the horror of unstable IP addresses — seemed to him to be mere details. And yet Napster was a big deal — it, and not the original IP-bound tools, changed the world in the direction of both decentralization and what Tom Coates calls the New Musical Functionality.
And social software feels like that to me now. We’ve had social network maps since the 1930s, and the 6 Degrees pattern since the 1960s, but we’ve only had networking services since 1996, and only had working ones since 2002. Bass-Station, Meetup, Flickr, del.icio.us, Fotowiki, LiveJournal, dodgeball, Audioscrobbler, these are new things, and they play well with others (unlike Lotus Notes et al, which wrecked the earlier term groupware), so we are not just getting new tools but are getting combinatorial complexity, as with the spread of the del.icio.us tagging pattern from feature to infrastructure.
danah’s term, computer-mediated social interaction, is more descriptive, but probably less galvanizing for tool-builders, and places the edge problems in the technical domain — users don’t regard phones as computers, for example. Just plain “mediated group interaction” is probably even better (with my admitted bias towards triplets and away from pairs), but say that to someone who builds software and see if their eyes light up or glaze over.
Allen probably credits me too much with popularizing the term (it was, ironically, David Winer and Shelley Powers who did most to spread it, by denouncing me and the horse I rode in on, back in 2002.) However, inasmuch as I have spread it, my principal goal hasn’t been accuracy, but inspiration. If you can get people schooled in single-user interaction to get excited about understanding and coding for the inherently social possibilities of software, you get cool new stuff to play with. And that beats uninspiring accuracy any day…
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Posted by danah boyd
Christopher Allen does an excellent job of tracing the history of the term ‘social software’ - a resource for us all.
Of course, i still despise the term (sorry Clay) and its (ab)usage.
The term bothers me because the software is helping the hardware mediate between two people engaged in a social interaction. I’ve always loved ‘computer mediated communication’ (CMC) because it describes the action and then we can talk about CMC hardware/software and CMC behavior. In CMC, the focus is on the communication with the computer and its role as mediator being a description to the primary activity: communication. With social software, the adjective is describing our focus: software. I know that the term is used by technologists who build things instead of dealing with social interaction, communication or even hardware, but it still bothers me. I feel as though the term allows us to emphasize the technology instead of the behavior that it supports.
Its usage has grated me because folks use it as though a revolution has happened. We’ve been building software that can be labeled as social software for a long long long time. Why are we acting like giddy children who just found a new toy? Worse: it’s either far to inclusive or exclusive. Is SMS social software? What about MMORPGs? I guess retrospecticely, we’d call them that, but for the most part, we just focus on YASNS, blogging, wikis, social bookmarking and other recent developments.
Anyhow, it’s not like i have a better term. I tend to talk about social technologies or social media and i tend to use the term CMC. The problem is that CMC isn’t describing the new wave of behaviors which aren’t always about communication. Perhaps i need to use computer-mediated social interaction.
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October 10, 2004
Posted by danah boyd
I just crafted a long essay on feeds and youth culture over at apophenia. I’m interested in how youth are consuming feeds very differently than adults and how the differences seem to be connected to the IM/email division. Feed madness rang through the halls of Web2.0 and i wanted to reflect on how different consumption cultures are going to take this up and what the implications are for design. I don’t have any answers, but this is my first pass at thinking through this issue.
I chose not to re-post it here since it’s long and i would like to keep the comments connected. That said, if you’re interested in feeds as an emerging trend, please take a look at this entry and challenge me on what i’m missing.
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October 8, 2004
Posted by David Weinberger
Tim Bishop’s got a fascinating post about how the Iraq metatag at Flickr might affect politics and communities:
What happens when Iraqis start posting pictures on a … popular photo portal where it is easy for Americans … to find them? What happens when pro- and anti-occupation Iraqis start posting graphic pictures to make their points? What happens when we have an unmediated, high emotional impact, people-to-people conversation with video and pictures?
What indeed? As Tim suggests, if you want to know, you can subscribe to the RSS feed for the Iraq tag at Flickr.
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October 7, 2004
Posted by Ross Mayfield
Bill Gurley, a VC with Benchmark, gave a very different presentation for him at Web 2.0, on MMORPGs of all things. Why? "Some of the most interesting things going on are Social in nature."
Also available as MP3 via Weblogs Inc.
But mostly because its a great business model:
* Recurring revenues
* competitive "Moats," user investment of time raises switching costs
* Network effects/ increasing returns
* "Real" Competition
* Time engaged (20 hours/week on average)
* Unlimited complexity
* High risk, high reward
Shanda, the largest market cap in China tech $2B.
* Key was distribution through internet cafe penetration
* $100MM rev this year, 700K concurrent users
Ncsoft, $1,6B market cap in Korea, Lineage
In the US
* Sony's Everquest, $500JJ in profits in eight years, $80-90MM in revenue
Passionate about MMORPGs
* Prosecution of in in-world theft
* Real-world retaliation
* Resale of digital assets/accomplishments
* Earn a living playing games ($40-60k a year for leading players)
Casual Games & Avatars
* Many in Korea (NHN
* TenCent in China (QQ) -- leading IM company in China, 90MM active monthly users
Revenue models: extra game play, levels avatars, clothing, furniture
* AOL and Yahoo following suit, experimenting in the margin
* Gaming, communication and social networking are colliding
Interesting products in the US
* NeoPets - 23M registered users (kids), argues it is a virtual world. His characteristics for a virtual world: avatars, persistence, education, group activities, currency and virtual economy
* SecondLive by LindenLabs, focused on development tools to let people in the world create the world
Will be a very competitive alternative for a consumer's time.
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October 6, 2004
Posted by Clay Shirky
A couple years ago, when I was looking for some concise way to define Social Software, one of the definitions I used was “stuff worth spamming”, on the theory that any open group channel worth its salt would attract that form of system gaming.
Behold Blog Explosion, the first blog spam co-operative. With Blog Explosion, you can now sign up to generate worthless traffic to other weblogs, in return for their generating worthless traffic to you:
The concept is very simple. You read other blog sites and they in return visit your blog. Blogexplosion is the internet’s first blog exchange where thousands of bloggers visit each other’s blogs in order to receive tons of blog traffic. Imagine how many other people out there could be adding your blog to their blogroller and how many people would be reading your blog every day with this sort of attention. It’s free to use!
And NJ.com offers more proof, as if any were needed, that fantasizing about weblogs has become a broad cultural obsession, as the article Take the inside track to the insider’s club, demonstrates:
Injecting yourself into the inside ranks of any subculture, from coin collecting to Java software programming, was once an arduous, seemingly impossible task, requiring years of experience, flights to far-off conventions, and lots of schmoozing with insiders.
No more. Now anyone can assume the position of insider — one of those in-the-know types who is up on the latest news, is acquainted with all the major players, and is viewed as a personage of some esteem within a discreet arena. From e-mail to Weblogs, the online world opens up avenues to cozy up to experts, make a mark in your avocation or profession, and be viewed, in your own right, as someone who matters.
It ends with the exhortation ” And the ultimate act of insiderdom? Create a Weblog. Do it, devote your life to it, and you will soon be a star.”
I can’t tell whether to feel happy or sad that I’ve sat through this movie so many times that I can mouth the words, but seeing the idea of web rings and that old “Now you can have direct access to world leaders — through e-mail!” meme run through the “Now with new Blogs!” treatment does suggest we’ve entered the phase where first-mover advantages are being sold to Nth movers, where N is large. Next stop, exposes airing the disappointment of people who started a blog and worked on it all week and still didn’t become famous.
Just like the web before it, the people selling ‘it’s the easy path to a big audience’ are not the inventors of the pattern but the people who understood how things worked when the crowd was small, and begin selling those virtues to the people whose very entrance into the system pushes it out of communal equilibrium.
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Posted by Kevin Marks
Back when receiving a chunk of dead wood in the mail every month to tell you what to think was cool, there was the Tired/Wired list. Now we are much too sophisticated to provide such reductive, glib distillations of what to think about. I think this is a shame, so I've decided to start a new IN list, based on hierarchic vs emergent thinking. It's called the Tiered/Weird list. Do join in.
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Posted by Ross Mayfield
We just posted a new case-study on using wikis as a People’s Portal at Informative.
Also of interest, is how not just wikis are being used at Disney, but how to introduce the cutting edge to regular business folks and how Socialtext participates in an ecosystem of tools with Moveable Type and Newsgator.
We have also outlined our vision and progress for Wiki 2.0 that stays true to social software principles.
Also, the word at Web 2.0 is Rojo looks pretty damn cool, Snap provides a different kind of open structured search, 37 signals has a great design practice of iteration, and of course, Flickr is all the buzz.
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